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2024年1月24日发(作者:举例)

51单片机蜂鸣器播放音乐代码(生日快乐-两只蝴蝶-祝你平安)

Lt

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/*生日快乐歌曲*/

#include

#define uint unsigned int

#define uchar unsigned char

sbit beep = P1^5;

uchar

212,190,212,142,159,

212,212,106,126,159,169,190,119,119,126,159,142,159,0};

uchar

,24,

9,3,12,12,12,12,12,9,3,12,12,12,24,0};

//延时

void DelayMS(uint x)

{

uchar t;

while(x--) for(t=0;t<120;t++);

}

code

SONG_LONG[]={9,3,12,12,12,24,9,3,12,12,12code

SONG_TONE[]={212,212,190,212,159,169,212,

void PlayMusic()

{

uint i=0,j,k;

while(SONG_LONG[i]!=0||SONG_TONE[i]!=0)

{ //播放各个音符,SONG_LONG 为拍子长度

for(j=0;j

{

beep=~beep;

//SONG_TONE 延时表决定了每个音符的频率

for(k=0;k

}

DelayMS(10);

i++;

}

}

void main()

{

beep=0;

while(1)

{

PlayMusic(); //播放生日快乐

DelayMS(500); //播放完后暂停一段时间

}

}

两只蝴蝶:

#include // 这是

单片机音乐代码生成器 生成的代码

#define uchar unsigned char

sbit beepIO=P1^5; // 输出

为 P1.5 可以修改 成 其它 IO 口

uchar m,n;

uchar code T[49][2]={{0,0},

{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},

{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},

{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},

{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}

};

uchar code music[][2]={{0,4},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,24},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{21,24},

{23,4},{21,4},{23,16},{23,4},{21,4},{23,4},{21,4},{19,16},{16,4},{19,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{19,4},{14,24},

{23,4},{26,4},{26,16},{26,4},{28,4},{26,4},{23,24},{21,4},{23,4},{21,8},{21,4},{23,4},{21,4},{19,4},{16,4},{16,2},{19,2},{19,24},{0,20},

{26,4},{26,4},{28,4},{31,4},{30,4},{30,4},{28,4},{23,4},{21,4},{21,4},{23,16},{0,4},{23,4},{23,4},{26,4},{28,8},{28,12},{16,4},{23,4},{21,4},

{21,24},{23,4},{26,4},{26,4},{23,4},{26,8},{0,4},{31,8},{30,4},{28,4},{30,4},{23,8},{0,4},{28,4},{28,4},{30,4},{28,4},{26,4},{23,4},{21,8},{23,4},{21,4},{23,4},{26,16},

{0xFF,0xFF}};

void delay(uchar p)

{

uchar i,j;

for(;p>0;p--)

for(i=181;i>0;i--)

for(j=181;j>0;j--);

}

void pause()

{

uchar i,j;

for(i=150;i>0;i--)

for(j=150;j>0;j--);

}

void T0_int() interrupt 1

{

beepIO=!beepIO;

TH0=T[m][0]; TL0=T[m][1];

}

void main()

{

uchar i=0;

TMOD=0x01; EA=1; ET0=1;

while(1)

{

m=music[i][0];n=music[i][1];

if(m==0x00)

{TR0=0;delay(n);i++;}

else if(m==0xFF)

{TR0=0;delay(30);i=0;}

else if(m==music[i+1][0])

{TR0=1;delay(n);TR0=0;pause();i++;}

else

{TR0=1;delay(n);i++;}

}

}

祝你平安:

#include "reg52.h"

unsigned char Count;

sbit _Speak =P1^5 ;

unsigned char code SONG[] ={ //祝你平安

0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,

0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,

0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,

0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,

0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,

0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,

0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,

0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,

0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,

0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,

0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,

0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,

0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00};

void Time0_Init()

{

TMOD = 0x01;

IE = 0x82;

TH0 = 0xD8;

TL0 = 0xEF; //12MZ晶振,10ms

}

void Time0_Int() interrupt 1

{

TH0 = 0xD8;

TL0 = 0xEF;

Count++; //长度加1

}

/*-------------------------------------------------

功能:1MS延时子程序

-------------------------------------------------*/

void Delay_xMs(unsigned int x)

{

unsigned int i,j;

for( i =0;i < x;i++ )

{

for( j =0;j<3;j++ );

}

}

void Play_Song(unsigned char i)

{

unsigned char Temp1,Temp2;

unsigned int Addr;

Count = 0; //中断计数器清0

Addr = i * 217;

while(1)

{

Temp1 = SONG[Addr++];

if ( Temp1 == 0xFF ) //休止符

{

TR0 = 0;

Delay_xMs(100);

}

else if ( Temp1 == 0x00 ) //歌曲结束符 {

return;

}

else

{

Temp2 = SONG[Addr++];

TR0 = 1;

while(1)

{

_Speak = ~_Speak;

Delay_xMs(Temp1);

if ( Temp2 == Count )

{

Count = 0;

break;

}

}

}

}

}

/*-------------------------------------------------

功能:主程序

-------------------------------------------------*/

void main()

{

Time0_Init(); //定时器0中断初始化

while(1)

{

Play_Song(0); //播放

}

}


本文标签: 延时 音乐 单片机 播放