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2024年1月5日发(作者:nginx stream)

以下是Python实现的复杂贪吃蛇代码,实现了游戏场景、游戏逻辑、计分等功能:

``` python

import pygame

import random

# 初始化pygame

()

# 设置游戏界面大小、背景颜色、标题

screen = _mode((600, 600))

_caption('Snake Game')

bg_color = (0, 0, 0)

# 定义游戏常量

CELL_SIZE = 20 # 每个格子的大小

COL_COUNT = _width() // CELL_SIZE # 列数

ROW_COUNT = _height() // CELL_SIZE # 行数

# 定义颜色常量

WHITE_COLOR = (255, 255, 255)

GREEN_COLOR = (0, 255, 0)

RED_COLOR = (255, 0, 0)

BLACK_COLOR = (0, 0, 0)

# 定义贪吃蛇类

class Snake:

def __init__(self):

# 贪吃蛇的初始位置

ts = [(5, ROW_COUNT // 2), (4, ROW_COUNT // 2), (3, ROW_COUNT // 2)]

# 贪吃蛇的初始方向

ion = 'RIGHT'

def draw(self):

for segment in ts:

rect = (segment[0] * CELL_SIZE, segment[1] * CELL_SIZE, CELL_SIZE,

CELL_SIZE)

(screen, GREEN_COLOR, rect)

def move(self):

# 计算贪吃蛇的头部位置

head_x, head_y = ts[0]

if ion == 'UP':

head_y -= 1

elif ion == 'DOWN':

head_y += 1

elif ion == 'LEFT':

head_x -= 1

elif ion == 'RIGHT':

head_x += 1

# 添加新头部

(0, (head_x, head_y))

# 删除尾部

()

def change_direction(self, direction):

if ion == 'UP' and direction == 'DOWN':

return

if ion == 'DOWN' and direction == 'UP':

return

if ion == 'LEFT' and direction == 'RIGHT':

return

if ion == 'RIGHT' and direction == 'LEFT':

return

ion = direction

def eat_food(self, food):

if ts[0] == on:

(ts[-1])

return True

return False

def is_dead(self):

# 撞墙

if ts[0][0] < 0 or ts[0][0] >= COL_COUNT:

return True

if ts[0][1] < 0 or ts[0][1] >= ROW_COUNT:

return True

# 撞自己

for i in range(1, len(ts)):

if ts[i] == ts[0]:

return True

return False

# 定义食物类

class Food:

def __init__(self):

on = (0, 0)

ize_position()

def randomize_position(self):

on = (t(0, COL_COUNT - 1), t(0, ROW_COUNT - 1))

def draw(self):

rect = (on[0] * CELL_SIZE, on[1] * CELL_SIZE, CELL_SIZE,

CELL_SIZE)

(screen, RED_COLOR, rect)

# 初始化游戏状态

score = 0

snake = Snake()

food = Food()

# 游戏循环

while True:

# 处理事件

for event in ():

if == :

()

exit()

elif == N:

if == pygame.K_UP:

_direction('UP')

elif == pygame.K_DOWN:

_direction('DOWN')

elif == pygame.K_LEFT:

_direction('LEFT')

elif == pygame.K_RIGHT:

_direction('RIGHT')

# 移动贪吃蛇

()

# 判断是否吃到食物

if _food(food):

score += 10

ize_position()

# 绘制游戏界面

(bg_color)

()

()

# 绘制分数

score_font = t('SimHei', 40)

score_surf = score_(f'Score: {score}', True, WHITE_COLOR)

score_rect = score__rect()

score_ = (_width() // 2, 10)

(score_surf, score_rect)

# 判断游戏是否结束

if _dead():

gameover_font = t('SimHei', 72)

gameover_surf = gameover_('Game Over', True, WHITE_COLOR)

gameover_rect = gameover__rect()

gameover_ = (_width() // 2, _height() // 4)

(gameover_surf, gameover_rect)

()

(2000)

break

# 更新游戏界面

()

# 控制游戏速度

(50)

# 退出pygame

()

```

这段代码实现了一个经典的贪吃蛇游戏,包括游戏界面的绘制、贪吃蛇的移动、方向变换、食物吃掉、分数计算、碰撞检测等游戏逻辑。同时,通过使用pygame库,使游戏能够在窗口上显示出来。


本文标签: 游戏 界面 食物 计算 逻辑