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c++18000行小游戏

    自创小游戏(嫌复制麻烦可上免费dc++投胎game.exe-其他文档类资源-CSDN下载直接下载exe文件)

  建议用DEV-c++运行

注:c++18000行小游戏(下)_nothing_KK的博客-CSDN博客

     或c++万行小游戏——投胎game - Nothing_K 的博客 - 洛谷博客

#include <bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
int LV=0,JY=0;
int i2;
double zb2=0;
int cdz=0,fxy=0,tzs=0,xdlb=0,xlw=0;
int sb=0,nbe=0,jb=0,ss=0,bb=0,mb=0,yb=0;
int jb2=0,hb=0,syp=0,qiang=0,shu=0,mhs=0,zt=0;
int chhz=0,xgm=4;
int bmsz=0,xg=0,fg=0;
int xbw=0,byts=0,yxw=0,hqw=0,pfw=0,slw2=0;
int xzz=0,cf=0,yl=0;
int cwsl=0,wscd1=0,wscd2=0,wscd3=0;
int sl=0,cj=0; 
int ztr=0,ld=0,ls=0,fm=0,zti=0,fw=0;
int zhuzhu=0,fz=0,lz=0;
int xddxyz=0;
int fq2=0,mz2=0,wm2=0,hx2=0,zy2=0,pd2=0,gz2=0,fz2=0,ag2=0,jy2=0,cx2=0,ys2=0;
int cjxt=1,cj9=0,cj12=0,cj14=0;
int bhs=500,hsl=1000;
int ddhsl=0,shce=0;
int hq=0;
int ljr=0; 
int cdd; 
int zs2=0;
int cjlq=0;
int lt=0,nt=0;
int nowLV=0;
string name[1000]={"0","金币+50","金币+150","金币+300","钻石+25","钻石+70","金币宝箱","钻石宝箱","称号宝箱","金币+500","钻石+150"};
int cd1=1;
int nowdays=0; 
string mmm;
int sh4=0,kh3=0,jh3=0,sh3=0,mh3=0,yh3=0,zh3=0,fh3=0,lh3=0;
int sjj3=0,kjj3=0,jjj3=0,cjj3=0,yjj3=0,wjj3=0;
int kbd=0,kzd=0,fbd=0,djd=0,qcd=0;
int wd3=0,dyyw=0,hpb=0;
int dyLV=0,dyJY=0;
int jbpLV=0;
int kyg2=0,cmg2=0,cmg3=0;
int dybp=0,ssff=0;
int hj2=0,lvmj=0,dnlv=0; 
int aq5=0,bq5=0,zq5=0;
int ajd=0,azd=0,abd=0;
int bbd1=0,bzd=0,bdd2=0; 
int khd1=0,kjd1=0,yjd=0;
int ahd1=0,ajd1=0,bhd1=0,bjd1=0;
char sqsj[5000][5000]; 
int dycjxt=0;
int st3=0,hj3=0,xt3=0,gt3=0,jgs3=0,ays3=0,sys3=0,wsj3=0,slt3=0,yqs3=0;
int gz3=0,sg2=0,TNT=0,zz3=0,gjTNT=0;
int hdsj2=0;
int ndgj=100,ndfy=200,tsdj=0,hdb2=0;
string stjdb[10]={"石头","0","剪刀","0","0","布"};
int cggk=0;
int bjgf=-1,csgf=-1,yygf=-1,sdgf=-1,tsdf=-1;
int gjwb=-1,fywb=-1;
int hdbp=0,xwx=400,xwy=500,jhsl=0,hzsl=0;
int fssl=0,jssl=0,sssl=0;
int ssx=-1,ssy=-1,dscq=0; 
int ftsl=0,jtsl=0,stsl=0;
int xwTNT1=0,xwTNT2=0,xwTNT3=0;
int jyx=-1,jyy=-1,zyz=0;
int xwTNT4=0,xwhx=0;
int sdx=-1,sdy=-1,xwhx2=0,csb=0,kbTNT=0;
int lhb100=0,jyq=0,gq100=1;
int yb6=0,jb6=0;
int yjjc=0,dyjc=0,hdjc=0,xwjc=0;
int pgz=0;
char creatst;
int rws[50]={0};
char swhj[6000][6000]={'.'};
int spb=0;
void spacetrader()
{system("cls");int isappear=rand()%100;if(isappear>=5) return;else{if(wd3==2){while(1){system("cls");cout<<"      时空商人"<<endl;cout<<"时空币:"<<spb<<endl;cout<<"1.时空币        300实灵铁"<<endl;cout<<"2.打怪进程+5     10时空币"<<endl;cout<<"3.攻击+50000      5时空币"<<endl;cout<<"4.防御+50000      5时空币"<<endl;cout<<"--------------------------------"<<endl;cout<<"按其他键退出"<<endl;int what;cin>>what;system("cls");if(what==1){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(slt3>=300*how){cout<<"成功"<<endl;spb+=how;slt3-=300*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==2){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=10*how){cout<<"成功"<<endl;spb-=10*how;cggk+=5*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==3){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=5*how){cout<<"成功"<<endl;spb-=5*how;ndgj+=50000*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==4){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=5*how){cout<<"成功"<<endl;spb-=5*how;ndfy+=50000*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else break;}}if(wd3==1){while(1){system("cls");cout<<"      时空商人"<<endl;cout<<"时空币:"<<spb<<endl;cout<<"1.时空币        500魂晶"<<endl;cout<<"2.300傲气       1时空币"<<endl;cout<<"3.300质气       1时空币"<<endl;cout<<"4.250霸气       1时空币"<<endl;cout<<"5.100TNT        3时空币"<<endl;cout<<"6.50高级TNT     3时空币"<<endl;cout<<"7.10钻子        3时空币"<<endl;cout<<"--------------------------------"<<endl;cout<<"按其他键退出"<<endl;int what;cin>>what;system("cls");if(what==1){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(hj2>=500*how){cout<<"成功"<<endl;spb+=how;hj2-=500*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==2){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=how){cout<<"成功"<<endl;spb-=how;aq5+=300*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==3){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=how){cout<<"成功"<<endl;spb-=how;zq5+=300*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==4){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=how){cout<<"成功"<<endl;spb-=how;bq5+=250*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==5){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=3*how){cout<<"成功"<<endl;spb-=3*how;TNT+=100*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==6){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=3*how){cout<<"成功"<<endl;spb-=3*how;gjTNT+=50*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==7){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=3*how){cout<<"成功"<<endl;spb-=3*how;zz3+=10*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else break;}} if(wd3==0){while(1){system("cls");cout<<"      时空商人"<<endl;cout<<"时空币:"<<spb<<endl;cout<<"1.时空币         800钻石"<<endl;cout<<"2.5狂币丹        2时空币"<<endl;cout<<"3.1狂钻丹        2时空币"<<endl;cout<<"4.1翻倍丹        4时空币"<<endl;cout<<"5.1000饲料       1时空币"<<endl;cout<<"6.40LV           1时空币"<<endl;cout<<"7.诚信+友善      1时空币"<<endl;cout<<"--------------------------------"<<endl;cout<<"按其他键退出"<<endl;int what;cin>>what;system("cls");if(what==1){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(zs2>=800*how){cout<<"成功"<<endl;spb+=how;zs2-=800*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==2){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=2*how){cout<<"成功"<<endl;spb-=2*how;kbd+=5*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}} else if(what==3){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=2*how){cout<<"成功"<<endl;spb-=2*how;kzd+=how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==4){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=4*how){cout<<"成功"<<endl;spb-=4*how;fbd+=how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==5){cout<<"多少?"<<endl;int how;cin>>how;system("cls");if(spb>=how){cout<<"成功"<<endl;spb-=how;cwsl+=1000*how;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==6){if(spb>=1){cout<<"成功"<<endl;spb-=1;LV+=40;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}else if(what==7){if(spb>=1){cout<<"成功"<<endl;spb-=1;cx2=1,ys2=1;Sleep(1000);}else{cout<<"交易失败"<<endl;Sleep(1000);}}	else break;}}}system("cls");
}
char smyj[6][7]={'@','@','@',' ','@','@','@','@','#','#','#','#','#','@','@','#','#','#','#','#','@','@','z','z','z','z','z','@','@','z','z','z','z','z','@','@','@','@',' ','@','@','@',}; 
char zzmj[8][22]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','B','*','.','.','*','.','.','.','.','*','.','*','.','.','S','*','S','.','.','.','*','*','.','*','*','.','*','.','*','.','.','*','.','*','.','*','*','*','*','*','*','.','*','*','.','*','.','.','.','e','*','.','.','*','.','*','.','.','.','.','.','.','.','.','*','*','.','*','.','*','*','*','*','*','.','.','.','*','.','*','*','*','*','*','*','.','*','*','.','*','.','.','.','*','e','*','.','*','.','*','.','.','.','*','S','*','.','.','*','*','.','.','.','*','.','*','.','.','.','*','.','.','.','.','.','*','.','.','.','.','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',' ','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ','*',' ','*','.','*','*','C','*','.','.','.','.','.','.','.','.','.','y','.','\\','.','=','.','*','*',' ','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ','*',' ','*','.','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt1[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',' ','*',' ',' ',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*','.','*','*','C','*','.','.','.','y','.','\\','.','=','.','.','.','.','.','.','.','*','*',' ','*',' ',' ',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*','.','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt2[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*','.','*','*','C','.','.','Q','.','.','.','.','.','.','.','.','.','.','.','.','.','*','*',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*','.','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
int jdst(int a,int b)
{system("cls");cout<<"你出了"<<stjdb[a]<<endl;cout<<"敌方出了"<<stjdb[b]<<endl;system("pause");if((a==0 && b==0) || (a==2 && b==2) || (a==5 && b==5) )return 1;else if((a==2 && b==0) || (a==5 && b==2) || (a==0 && b==5))return 2;else return 3; 
}
int VS(string na,int dg,int df,int bjl=0,int cs2=0,int yynl=0,int sd2=0)
{int jg2=ndfy;int cscs=1,cscs2=1; int dyf=df;sta:system("cls");if(df<=0){if(cs2<=0||cscs==0)return 1;else {cout<<"敌方重生"<<endl;Sleep(1000);system("cls"); df=dyf/100*cs2;cscs--;}} else if(jg2<=0) {if(csgf<=0||cscs2==0)return 0;else {cout<<"我方重生"<<endl;Sleep(1000);system("cls"); jg2=ndfy/100*csgf;cscs2--;}} cout<<"你:"<<endl;cout<<"攻击:"<<ndgj<<endl;cout<<"血量:"<<jg2<<endl;cout<<na<<":"<<endl;cout<<"攻击:"<<dg<<endl;cout<<"血量:"<<df<<endl;cout<<"出什么?"<<endl;int nbnzd=rand()%100;int ds=rand()%3;int sbsw=0;if(nbnzd<=yygf/2){cout<<"敌方出的是:";if(ds==0) cout<<stjdb[0];else if(ds==1)cout<< stjdb[2];else if(ds==2) cout<<stjdb[5];cout<<endl;}else sbsw=1;int csm;cin>>csm;if(sbsw==1){nbnzd=rand()%100;if(nbnzd<=yynl/2)goto hhh;}system("cls");int dsw;if(ds==0) dsw=jdst(csm,0);else if(ds==1) dsw=jdst(csm,2);else if(ds==2) dsw=jdst(csm,5);system("cls");if(dsw==1) {cout<<"平局"<<endl; }else if(dsw==2){hhh:if(sdgf!=-1){int sbn=rand()%100;if(sbn<=sdgf/4*3){cout<<"神盾!!!"<<endl;Sleep(1000);goto sta;}}cout<<"敌方攻击"<<endl;jg2-=dg;if(bjl!=0){if(bjl<=10){int nbnb=rand()%100;if(nbnb<10){cout<<"暴击"<<endl;jg2=jg2-dg*double(bjl/100);}}else if(bjl<=25){int nbnb=rand()%100;if(nbnb<20){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}else if(bjl<=50){int nbnb=rand()%100;if(nbnb<30){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}else if(bjl<=75){int nbnb=rand()%100;if(nbnb<40){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}else if(bjl<=90){int nbnb=rand()%100;if(nbnb<50){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}				else if(bjl<=99){int nbnb=rand()%100;if(nbnb<60){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}				else if(bjl==100){int nbnb=rand()%100;if(nbnb<70){cout<<"暴击"<<endl;jg2=jg2-dg*bjl/100;}}		}}else if(dsw==3){if(sd2!=0){int sbn=rand()%100;if(sbn<=sd2/4*3){cout<<"神盾!!!"<<endl;Sleep(1000);goto sta;}}cout<<"我方攻击"<<endl;df-=ndgj;if(bjgf!=0){if(bjgf<=10){int nbnb=rand()%100;if(nbnb<10){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}else if(bjgf<=25){int nbnb=rand()%100;if(nbnb<20){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}else if(bjgf<=50){int nbnb=rand()%100;if(nbnb<30){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}else if(bjgf<=75){int nbnb=rand()%100;if(nbnb<40){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}else if(bjgf<=90){int nbnb=rand()%100;if(nbnb<50){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}				else if(bjgf<=99){int nbnb=rand()%100;if(nbnb<60){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}				else if(bjgf==100){int nbnb=rand()%100;if(nbnb<70){cout<<"暴击"<<endl;df=df-ndgj*bjgf/100;}}		}}Sleep(1000);goto sta;
}
char zzzd2[6][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','.','b','*','b','b','*','b','*','b','*','.','*','b','*','.','*','%','*','*','.','b','b','b','O','.','b','b','=','O','.','=','.','O','.','*','J','*','*','.','b','*','b','b','.','.','*','b','*','.','b','.','&','Q','O','.','*','*','.','b','b','b','b','*','b','*','b','*','.','*','O','*','.','O','.','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*'};
int xwtf(char a,int x,int y)
{if(pgz==1||pgz==2) return 0;if(a=='.') return 0;else if(a=='@') return 1;else if(a=='?'){int hsi=rand()%100;if(hsi<=15){swhj[x][y]='@';return 1;}else{swhj[x][y]='.';return 0;}}else if(a=='J'){system("cls");int zmy=VS("祭司",600930100,740036500,90,90,90,90);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]='.';Sleep(1000); return 0;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}} else if(a=='s'){if(swhj[x][y-1]=='#'&&swhj[x][y+1]=='z'){system("cls");while(1){system("cls");cout<<"材料商:"<<endl;cout<<"1.#*1      10银币"<<endl;cout<<"2.汉字*1    1金币"<<endl;cout<<"3.1金币     1汉字"<<endl;cout<<"4.10银币     1*#"<<endl;cout<<"5.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=10*how){cout<<"兑换成功"<<endl;jhsl+=1*how;yb6-=10*how;}else cout<<"银币不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=1*how){cout<<"兑换成功"<<endl;hzsl+=1*how;jb6-=1*how;}else cout<<"金币不足"<<endl;}else if(msm==4){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jhsl>=1*how){cout<<"兑换成功"<<endl;jhsl-=1*how;yb6+=10*how;}else cout<<"井号不足"<<endl;}else if(msm==3){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(hzsl>=1*how){cout<<"兑换成功"<<endl;hzsl-=1*how;jb6+=1*how;}else cout<<"汉字不足"<<endl;}else if(msm==5) break;Sleep(1000);}}else if(swhj[x][y-1]=='S'&&swhj[x][y+1]=='j'){system("cls");while(1){system("cls");cout<<"水商:"<<endl;cout<<"1.晶水*1      30银币"<<endl;cout<<"2.圣水*1       5金币"<<endl;cout<<"3.2金币        1圣水"<<endl;cout<<"4.20银币       1晶水"<<endl;cout<<"5.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=30*how){cout<<"兑换成功"<<endl;jssl+=1*how;yb6-=30*how;}else cout<<"银币不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=5*how){cout<<"兑换成功"<<endl;sssl+=1*how;jb6-=5*how;}else cout<<"金币不足"<<endl;}else if(msm==3){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(sssl>=1*how){cout<<"兑换成功"<<endl;sssl-=1*how;jb6+=2*how;}else cout<<"圣水不足"<<endl;}else if(msm==4){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jssl>=1*how){cout<<"兑换成功"<<endl;jssl-=1*how;yb6+=20*how;}else cout<<"晶水不足"<<endl;}else if(msm==5) break;Sleep(1000);}} else if(swhj[x][y-1]=='e'&&swhj[x][y+1]=='i'){system("cls");while(1){system("cls");cout<<"铁商:"<<endl;cout<<"1.晶铁*1      50银币"<<endl;cout<<"2.圣铁*1      10金币"<<endl;cout<<"3.5金币        1圣铁"<<endl;cout<<"4.25银币       1晶铁"<<endl;cout<<"5.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=50*how){cout<<"兑换成功"<<endl;jtsl+=1*how;yb6-=50*how;}else cout<<"银币不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=10*how){cout<<"兑换成功"<<endl;stsl+=1*how;jb6-=10*how;}else cout<<"金币不足"<<endl;}else if(msm==3){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(stsl>=1*how){cout<<"兑换成功"<<endl;stsl-=1*how;jb6+=5*how;}else cout<<"圣铁不足"<<endl;}else if(msm==4){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jtsl>=1*how){cout<<"兑换成功"<<endl;jtsl-=1*how;yb6+=25*how;}else cout<<"晶铁不足"<<endl;}else if(msm==5) break;Sleep(1000);}} else if(swhj[x][y-1]=='t'&&swhj[x][y+1]=='n'){system("cls");while(1){system("cls");cout<<"炸药商:"<<endl;cout<<"1.1级TNT      10银币"<<endl;cout<<"2.2级TNT     100银币"<<endl;cout<<"3.3级TNT      20金币"<<endl;cout<<"4.4级TNT     100金币"<<endl;cout<<"5.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=10*how){cout<<"兑换成功"<<endl;xwTNT1+=1*how;yb6-=10*how;}else cout<<"银币不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=100*how){cout<<"兑换成功"<<endl;xwTNT2+=1*how;yb6-=100*how;}else cout<<"银币不足"<<endl;}else if(msm==3){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=20*how){cout<<"兑换成功"<<endl;xwTNT3+=1*how;jb6-=20*how;}else cout<<"金币不足"<<endl;}else if(msm==4){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=100*how){cout<<"兑换成功"<<endl;xwTNT4+=1*how;yb6-=100*how;}else cout<<"金币不足"<<endl;}else if(msm==5) break;Sleep(1000);}}else if(swhj[x][y-1]=='*'&&swhj[x][y+1]=='*'){system("cls");while(1){system("cls");cout<<"货币商:"<<endl;cout<<"1.1金币      100银币"<<endl;cout<<"2.100银币      1金币"<<endl;cout<<"3.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(yb6>=100*how){cout<<"兑换成功"<<endl;jb6+=1*how;yb6-=100*how;}else cout<<"银币不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=1*how){cout<<"兑换成功"<<endl;yb6+=100*how;jb6-=1*how;}else cout<<"金币不足"<<endl;}else if(msm==3) break;Sleep(1000);}} else if(swhj[x][y-1]=='G'&&swhj[x][y+1]=='D'){system("cls");while(1){system("cls");cout<<"古董商:"<<endl;cout<<"1.1虚无核心碎片      500金币"<<endl;cout<<"2.退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(jb6>=500*how){cout<<"兑换成功"<<endl;xwhx+=1*how;jb6-=500*how;}else cout<<"金币不足"<<endl;}else if(msm==2) break;Sleep(1000);}} else if(swhj[x][y-1]=='T'&&swhj[x][y+1]=='T'){system("cls");while(1){system("cls");cout<<"天机院:"<<endl;cout<<"第一层:奠基信息(按1进入,10虚无核心购买)"<<endl;cout<<"--------敬请期待 天海game-------"<<endl;cout<<"其他键退出(可能需多按几次)"<<endl; int msm;cin>>msm;system("cls");if(msm==1){if(xwhx2>=10){cout<<"残破的天报:"<<endl;cout<<"    天历2323年…月…日,……天将犯……之罪,被贬入凡间,永世不得再次成仙,除非……"<<endl;cout<<"(天海关卡有天堂与四海两维度,其中天堂目标是提升实力,并在天机院购买信息以查明自己前世今生)"<<endl;system("pause"); xwhx2-=10;}else cout<<"虚无核心不足"<<endl;}else break;Sleep(1000);}} return 1;}else if(a=='O'){system("cls");int zmy=VS("守卫之王",300930100,440036500,70,70,70,70);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]='.';Sleep(1000); return 0;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}} else if(a=='b'){system("cls");int zmy=VS("守卫",200930100,140036500,60,60,60,60);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]='.';Sleep(1000); return 0;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}} else if(a=='C'){MessageBox(0,"试炼三:战斗","提示",MB_OK);int nlxx=sdx+114;int nlxy=sdy+84;for(int j=0;j<5;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=cjt[j][k];}}nlxx=sdx+114;nlxy=sdy+84;for(int j=0;j<6;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=zzzd2[j][k];}}}else if(a=='B'){MessageBox(0,"试炼二:勇气","提示",MB_OK);int nlxx=sdx+113;int nlxy=sdy+100;for(int j=0;j<8;j++){for(int k=0;k<22;k++){swhj[j+nlxx][k+nlxy]='.';}}nlxx=sdx+114;nlxy=sdy+84;for(int j=0;j<5;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=cjt[j][k];}}}else if(a=='Q'){system("cls");cout<<"question:"<<endl;cout<<"此游戏作者:(名字首字母,小写)"<<endl;string aaa;cin>>aaa;system("cls");if(aaa=="gkw"){cout<<"true"<<endl;Sleep(1000);system("cls");swhj[x][y]='.';return 0;} else{cout<<"wrong answer"<<endl;Sleep(1000);system("cls");int nlxx=sdx+114;int nlxy=sdy+84;for(int j=0;j<5;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=' ';}}}}else if(a=='y'&&swhj[x-1][y]=='*'&&swhj[x+1][y]=='*'){int nlxx=sdx+114;int nlxy=sdy+84;for(int j=0;j<5;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=cjt1[j][k];}}}else if(a=='y'&&swhj[x-1][y]==' '&&swhj[x+1][y]==' '){int nlxx=sdx+114;int nlxy=sdy+84;for(int j=0;j<5;j++){for(int k=0;k<19;k++){swhj[j+nlxx][k+nlxy]=cjt2[j][k];}}}else if(a=='A'){MessageBox(0,"试炼一:迷宫","提示",MB_OK);int nlxx=sdx+100;int nlxy=sdy+100;for(int j=0;j<33;j++){for(int k=0;k<33;k++){swhj[j+nlxx][k+nlxy]='.';}}nlxx=sdx+113;nlxy=sdy+100;for(int j=0;j<8;j++){for(int k=0;k<22;k++){swhj[j+nlxx][k+nlxy]=zzmj[j][k];}}}else if(a=='%'){if(jhsl>=64  &&hzsl>=42){MessageBox(0,"重铸!!","提示",MB_OK);hdbp=6;return 10;}else return 1;}else if(a=='#'){MessageBox(0,"井号+1","提示",MB_OK);jhsl++;swhj[x][y]='.';return 0;}else if(a=='*'){return 1;}else if(a=='='){if(sssl>=10){MessageBox(0,"圣水-10","提示",MB_OK);sssl-=10;swhj[x][y]='.';return 0;}else{MessageBox(0,"圣水不足","提示",MB_OK);return 1;}} else if(a=='\\'){if(stsl>=10){MessageBox(0,"圣铁-10","提示",MB_OK);stsl-=10;swhj[x][y]='.';return 0;}else{MessageBox(0,"圣铁不足","提示",MB_OK);return 1;}}else if(a=='&'){int hsi=rand()%100;if(hsi<=15){swhj[x][y]='*';return 1;}else{swhj[x][y]='.';return 0;}} else if(a==' '){MessageBox(0,"虚~~~~~~","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]=' ';}return 0;}else if(a=='S'){MessageBox(0,"圣水+1","提示",MB_OK);sssl++;swhj[x][y]='.';return 0;}else if(a=='!'&&swhj[x-1][y-1]=='#'&&swhj[x-1][y+1]=='#'&&swhj[x+1][y+1]=='#'&&swhj[x+1][y-1]=='#'){int what=rand()%100;if(what<=10){MessageBox(0,"wow","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='#';}swhj[x][y]='.';}else if(what<=20){MessageBox(0,"666","提示",MB_OK);for(int i=x-3;i<=x+3;i++){for(int j=y-3;j<=y+3;j++)swhj[i][j]='z';}}else if(what<=30){MessageBox(0,"圣水","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='S';}	swhj[x][y]='.';}else if(what<=40){MessageBox(0,"晶水","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='j';}	swhj[x][y]='.';}else if(what<=50){MessageBox(0,"轰","提示",MB_OK);for(int i=x-10;i<=x+10;i++){for(int j=y-10;j<=y+10;j++)swhj[i][j]='.';}	swhj[x][y]='.';}else if(what<=55){MessageBox(0,"caocao","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='#';}	swhj[x][y]='.';}else if(what<=60){MessageBox(0,"哈哈","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='z';}	swhj[x][y]='.';}else if(what<=65){MessageBox(0,"WOWOW","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='F';}	swhj[x][y]='.';}else if(what<=70){MessageBox(0,"666666","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='t';}	swhj[x][y]='.';}else if(what<=80){MessageBox(0,"哈哈(1级TNT+1)","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='@';}xwTNT1++;swhj[x][y]='.';}else if(what<=90){MessageBox(0,"变","提示",MB_OK);swhj[x][y]='.';swhj[x-1][y]='@';swhj[x+1][y]='@';swhj[x][y+1]='!';swhj[x-1][y+2]='@';swhj[x+1][y+2]='@'; }else{MessageBox(0,"一坨TNT","提示",MB_OK);xwTNT1+=20;for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='.';}}return 0;}else if(a==','){MessageBox(0,"圣种","提示",MB_OK);ndgj+=7000000;ndfy+=9000000;swhj[x][y]='.';return 0;}else if(a=='!'&&swhj[x-1][y-1]=='@'&&swhj[x-1][y+1]=='@'&&swhj[x+1][y+1]=='@'&&swhj[x+1][y-1]=='@'){int what=rand()%100;if(what<=10){MessageBox(0,"高级困人","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='@';}swhj[x][y]='.';}else if(what<=20){MessageBox(0,"more and more","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='!';}}else if(what<=30){MessageBox(0,"cold","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='y';}	swhj[x][y]='.';}else if(what<=40){MessageBox(0,"cold again","提示",MB_OK);for(int i=x-2;i<=x+2;i++){for(int j=y-2;j<=y+2;j++)swhj[i][j]='-';}	swhj[x][y]='.';}else if(what<=50){MessageBox(0,"轰","提示",MB_OK);for(int i=x-10;i<=x+10;i++){for(int j=y-10;j<=y+10;j++)swhj[i][j]='.';}	swhj[x][y]='.';}else if(what<=55){MessageBox(0,"嘿嘿","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='@';}	swhj[x][y]='.';}else if(what<=60){MessageBox(0,"哈哈","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='y';}	swhj[x][y]='.';}else if(what<=65){MessageBox(0,"NO","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='-';}	swhj[x][y]='.';}else if(what<=70){MessageBox(0,"呼","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='D';}	swhj[x][y]='.';}else if(what<=80){MessageBox(0,"机会","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='@';}swhj[x-1][y]='!';swhj[x][y-1]='!';swhj[x+1][y]='!';swhj[x][y+1]='!';swhj[x][y]='.';}else if(what<=90){MessageBox(0,"机会2","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='y';}swhj[x-1][y]='!';swhj[x][y-1]='!';swhj[x+1][y]='!';swhj[x][y+1]='!';swhj[x][y]='.';}else{MessageBox(0,"机会3","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='-';}swhj[x-1][y]='!';swhj[x][y-1]='!';swhj[x+1][y]='!';swhj[x][y+1]='!';swhj[x][y]='.';}return 0;}else if(a=='!'){int what=rand()%100;if(what==1){for(int i=x-8;i<=x+8;i++){for(int j=y-8;j<=y+8;j++)swhj[i][j]='.';}}else if(what<=10){for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='.';}}else if(what<=15){MessageBox(0,"圣铁+1","提示",MB_OK);stsl++;}else if(what<=25){MessageBox(0,"圣水+1","提示",MB_OK);sssl++; }else if(what<=30){MessageBox(0,"3级TNT","提示",MB_OK);xwTNT3++;}else if(what<=40){MessageBox(0,"迷雾","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='?';}}else if(what<=50){MessageBox(0,"泛滥","提示",MB_OK);for(int i=x-4;i<=x+4;i++){for(int j=y-4;j<=y+4;j++)swhj[i][j]='~';}}else if(what<=55){MessageBox(0,"困人","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='@';}swhj[x][y]='.';}else if(what<=60){MessageBox(0,"凉凉","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='y';}swhj[x][y]='.';}else if(what<=70){MessageBox(0,"呐呢","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='-';}swhj[x][y]='.';}else if(what<=85){MessageBox(0,"wow","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='#';}swhj[x][y]='.';}else if(what<=90){MessageBox(0,"666","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='z';}swhj[x][y]='.';}else if(what<=95){MessageBox(0,"!!!","提示",MB_OK);for(int i=x-1;i<=x+1;i++){for(int j=y-1;j<=y+1;j++)swhj[i][j]='e';}swhj[x][y]='.';}else {MessageBox(0,"密室","提示",MB_OK);for(int j=0;j<6;j++){for(int k=0;k<7;k++){if(smyj[j][k]!=' ')swhj[x+j][y+k]=smyj[j][k];}}}swhj[x][y]='.';return 0;}else if(a=='t'){MessageBox(0,"废铁+1","提示",MB_OK);ftsl++;swhj[x][y]='.';return 0;}else if(a=='i'){MessageBox(0,"晶铁+1","提示",MB_OK);jtsl++;swhj[x][y]='.';return 0;}else if(a=='e'){MessageBox(0,"圣铁+1","提示",MB_OK);stsl++;swhj[x][y]='.';return 0;}else if(a=='z'){MessageBox(0,"汉字+1","提示",MB_OK);hzsl++;swhj[x][y]='.';return 0;}else if(a=='F'){MessageBox(0,"废水+1","提示",MB_OK);fssl++;swhj[x][y]='.';return 0;}else if(a=='j'){MessageBox(0,"晶水+1","提示",MB_OK);jssl++;swhj[x][y]='.';return 0;}else if(a=='|'){ndfy-=10000000;ndgj-=5000000;swhj[x][y]='.';return 0;}else if(a=='+'){ndfy-=50000000;ndgj-=40000000;swhj[x][y]='.';return 0;}else if(a=='M'){MessageBox(0,"圣苗","提示",MB_OK);ndfy+=60000000;ndgj+=50000000;swhj[x][y]='.';return 0;}else if(a=='<'){ndfy-=100000000;ndgj-=90000000;swhj[x][y]='.';return 0;}else if(a=='T'){MessageBox(0,"圣树","提示",MB_OK);ndfy+=150000000;ndgj+=100000000;swhj[x][y]='.';return 0;}else if(a=='K'){system("cls");int zmy=VS("恶魂之王",500930100,640036500,100,50,50,70);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]='T';Sleep(1000); return 1;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}}else if(a=='N'){system("cls");int zmy=VS("恶魂之将",500930100,640036500,90,10,10,0);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]='M';Sleep(1000); return 1;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}}else if(a=='E'){system("cls");int zmy=VS("恶魂",400930100,540036500,80,0,0,0);if(zmy==1){system("cls");cout<<"成功"<<endl;swhj[x][y]=',';Sleep(1000); return 1;}else if(zmy==0){system("cls");cout<<"失败"<<endl;Sleep(1000); swhj[x][y]='*';return 1;}}else if(a=='~'){int a=rand()%100;if(a<=40){if(a<=5){MessageBox(0,"圣水+1","提示",MB_OK);sssl++;swhj[x][y]='.';return 0;	}else if(a<=10){MessageBox(0,"晶水+1","提示",MB_OK);jssl++;swhj[x][y]='.';return 0;	}else{MessageBox(0,"废水+1","提示",MB_OK);fssl++;swhj[x][y]='.';return 0;	}}else{swhj[x][y]='.';return 0;}}else if(a=='-'){if(sssl>=10){MessageBox(0,"圣水-10","提示",MB_OK);sssl-=10;swhj[x][y]='.';return 0;}else{MessageBox(0,"圣水不足","提示",MB_OK);return 1;}}else if(a=='y'){zb2=0;JY=0;LV=0;cdz=0;fxy=0;tzs=0;xdlb=0;jb2=0;hb=0;syp=0;qiang=0;shu=0;mhs=0;zt=0;sb=0;nbe=0;jb=0;ss=0;bb=0;mb=0;yb=0;chhz=0;xgm=4;bmsz=0;xg=0;fg=0;xbw=0;byts=0;yxw=0;xlw=0;hqw=0;pfw=0;slw2=0;xzz=0;cf=0;yl=0;cwsl=0;zhuzhu=0;fz=0;lz=0;wscd1=0;wscd2=0;wscd3=0;ztr=0;ld=0;ls=0;fm=0;zt=0;fw=0;sl=0;cj=0;xddxyz=0;fq2=0;mz2=0;wm2=0;hx2=0;zy2=0;pd2=0;gz2=0;fz2=0;ag2=0;jy2=0;cx2=0;ys2=0;cjxt=1;cj9=0;cj12=0;cj14=0;;bhs=500;hsl=1000;ddhsl=0;shce=0;ljr=0;zs2=0;cjlq=0;nowLV=0;sh4=0;kh3=0;jh3=0;sh3=0;mh3=0;yh3=0;zh3=0;fh3=0;lh3=0;sjj3=0;kjj3=0;jjj3=0;cjj3=0;yjj3=0;wjj3=0;kbd=0;kzd=0;fbd=0;djd=0;qcd=0;wd3=0;jbpLV=0;dyyw=0;hpb=0;dyLV=0;dyJY=0;kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;ajd=0;azd=0;abd=0;bbd1=0;bzd=0;bdd2=0;khd1=0;kjd1=0;yjd=0;st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;ndgj=100;ndfy=200;tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;xwx=400,xwy=500;jhsl=0;hzsl=0;fssl=0;jssl=0;sssl=0;ssx=rand()%5000+300;ssy=rand()%5000+300;  dscq=0;ftsl=0,jtsl=0,stsl=0;xwTNT1=0;xwTNT2=0;xwTNT3=0;jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;yb6=0,jb6=0;pgz=0,creatst='.';			return 3;} else if(a=='D'){wd3=1;dyyw=0;hpb=0;dyLV=0;dyJY=0;kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;ajd=0;azd=0;abd=0;bbd1=0;bzd=0;bdd2=0;khd1=0;kjd1=0;yjd=0;st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;ndgj=100;ndfy=200;tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;fssl=0;jssl=0;xwx=400,xwy=500;jhsl=0,hzsl=0;sssl=0;ssx=rand()%5000+300;ssy=rand()%5000+300;;  dscq=0;ftsl=0,jtsl=0,stsl=0;xwTNT1=0,xwTNT2=0,xwTNT3=0;jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;pgz=0,creatst='.';yb6=0,jb6=0;return 3;}else if(a=='H'){wd3=2;slt3=0;ndgj=100;ndfy=200;tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;xwx=400,xwy=500;jhsl=0,hzsl=0;fssl=0;jssl=0;sssl=0;ssx=rand()%5000+300;ssy=rand()%5000+300;;  dscq=0;ftsl=0,jtsl=0,stsl=0;xwTNT1=0,xwTNT2=0,xwTNT3=0;jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;pgz=0,creatst='.';yb6=0,jb6=0;return 3;}
}
int testfor(char a,int x,int y)
{if(a=='B'){bq5++;MessageBox(0,"恭喜获得霸气","message",MB_OK);sqsj[x][y]='.';return 0;}else if(a=='.'){return 0;}else if(a=='@'){return 1;}else if(a=='A'){aq5++;MessageBox(0,"恭喜获得傲气","message",MB_OK);sqsj[x][y]='.';return 0;		}else if(a=='Z'){zq5++;MessageBox(0,"恭喜获得质气","message",MB_OK);sqsj[x][y]='.';} else if(a=='-'){int ds=20+rand()%10;;hj2-=ds;MessageBox(0,"失去魂晶(20~30)","message",MB_OK);sqsj[x][y]='.';} else if(a=='H'){int ds=10+rand()%5;hj2+=ds;MessageBox(0,"增加魂晶(10~15)","message",MB_OK);sqsj[x][y]='.';}else if(a=='&') {hj2-=100;MessageBox(0,"失去魂晶100","message",MB_OK);sqsj[x][y]='.';}else if(a=='%'){hj2-=200;MessageBox(0,"失去魂晶200","message",MB_OK);sqsj[x][y]='.';}else if(a=='!'){int what=rand()%10;if(what==0){MessageBox(0,"霸气+3","message",MB_OK);bq5+=3;}else if(what==1){MessageBox(0,"质气+3","message",MB_OK);zq5+=3;}else if(what==2){MessageBox(0,"傲气+3","message",MB_OK);aq5+=3;}else if(what==3){MessageBox(0,"魂晶+30","message",MB_OK);hj2+=30;}else if(what==4){MessageBox(0,"魂晶-1","message",MB_OK);hj2-=1;}else if(what==5){MessageBox(0,"魂魄币+100","message",MB_OK);hpb+=100;}else if(what==6){MessageBox(0,"翻倍丹+2","message",MB_OK);fbd+=2;}else if(what==7){MessageBox(0,"钻石+300","message",MB_OK);zs2+=300;}else if(what==8){MessageBox(0,"金币+1000","message",MB_OK);zb2+=1000;}else if(what==9){MessageBox(0,"狂钻丹+2","message",MB_OK);kzd+2;}sqsj[x][y]='.';		}else if(a=='*'){int ds=100+rand()%100;hj2+=ds;MessageBox(0,"恭喜获得魂晶(100~200)","message",MB_OK);bq5+=3;MessageBox(0,"恭喜获得霸气*3","message",MB_OK);aq5+=3;MessageBox(0,"恭喜获得傲气*3","message",MB_OK);zq5+=3;MessageBox(0,"恭喜获得质气*3","message",MB_OK);hpb+=2000;MessageBox(0,"恭喜获得魂魄币+2000","message",MB_OK); sqsj[x][y]='.';}else if(a=='^'){hj2+=100;MessageBox(0,"恭喜获得魂晶100","message",MB_OK);sqsj[x][y]='.';}else if(a=='?'){int what=rand()%10;if(what==0){MessageBox(0,"霸气+2","message",MB_OK);bq5+=2;}else if(what==1){MessageBox(0,"质气+2","message",MB_OK);zq5+=2;}else if(what==2){MessageBox(0,"傲气+2","message",MB_OK);aq5+=2;}else if(what==3){MessageBox(0,"魂晶+10","message",MB_OK);hj2+=10;}else if(what==4){MessageBox(0,"魂晶-10","message",MB_OK);hj2-=10;}else if(what==5){MessageBox(0,"魂魄币-100","message",MB_OK);hpb-=100;}else if(what==6){MessageBox(0,"翻倍丹+1","message",MB_OK);fbd++;}else if(what==7){MessageBox(0,"钻石-300","message",MB_OK);zs2-=300;}else if(what==8){MessageBox(0,"金币-1000","message",MB_OK);zb2-=1000;}else if(what==9){MessageBox(0,"狂钻丹+1","message",MB_OK);kzd++;}sqsj[x][y]='.';}return 0;
}
int cds(int a)
{if(a==1){cout<<"金币+50"<<endl;zb2+=50;}else if(a==2){cout<<"金币+150"<<endl;zb2+=150;}else if(a==3){cout<<"金币+300"<<endl;zb2+=300; }else if(a==4){cout<<"钻石+25"<<endl;zs2+=25;}else if(a==5){cout<<"钻石+70"<<endl;zs2+=70;}else if(a==6){cout<<"正在抽取金币宝箱"<<endl;Sleep(1000);system("cls");int nj=rand()%200+50;zb2+=nj;cout<<"金币+"<<nj<<endl;}else if(a==7){cout<<"正在抽取钻石宝箱"<<endl;Sleep(1000);system("cls");int nj=rand()%100+50;zs2+=nj;cout<<"钻石+"<<nj<<endl;}	else if(a==8){cout<<"正在抽取称号宝箱"<<endl;Sleep(1000);system("cls");int nj=rand()%6;if(nj==0){cout<<"       扫雷王"<<endl;slw2=1;}else if(nj==1){cout<<"       皮肤王"<<endl;pfw=1;}	else if(nj==2){cout<<"       花钱王"<<endl;hqw=1;}	else if(nj==3){cout<<"       营商王"<<endl;yxw=1;}else if(nj==4){cout<<"       白衣天使"<<endl;byts=1;}else{cout<<"       寻宝王"<<endl;xbw=1;}		}else if(a==9){cout<<"金币+500"<<endl;zb2+=500;}else if(a==10){cout<<"钻石+150"<<endl;zs2+=150;}else{cout<<"无"<<endl;}
}	
char yhmm[1000];
char yhmn[1000];
void kxd()
{if(ndgj>=777777777&&ndfy>=777777777)ndgj=777777777,ndfy=777777777;ofstream lpoi;lpoi.open(yhmn);lpoi<<mmm<<endl;
lpoi<<LV<<endl;lpoi<<JY<<endl;
lpoi<<zb2<<endl;
lpoi<<cdz<<endl;lpoi<<fxy<<endl;lpoi<<tzs<<endl;lpoi<<xdlb<<endl;lpoi<<xlw<<endl;
lpoi<<sb<<endl;lpoi<<nbe<<endl;lpoi<<jb<<endl;lpoi<<ss<<endl;lpoi<<bb<<endl;lpoi<<mb<<endl;lpoi<<yb<<endl;
lpoi<<jb2<<endl;lpoi<<hb<<endl;lpoi<<syp<<endl;lpoi<<qiang<<endl;lpoi<<shu<<endl;lpoi<<mhs<<endl;lpoi<<zt<<endl;
lpoi<<chhz<<endl;lpoi<<xgm<<endl;
lpoi<<bmsz<<endl;lpoi<<xg<<endl;lpoi<<fg<<endl;
lpoi<<xbw<<endl;lpoi<<byts<<endl;lpoi<<yxw<<endl;lpoi<<hqw<<endl;lpoi<<pfw<<endl;lpoi<<slw2<<endl;
lpoi<<xzz<<endl;lpoi<<cf<<endl;lpoi<<yl<<endl;
lpoi<<cwsl<<endl;lpoi<<wscd1<<endl;lpoi<<wscd2<<endl;lpoi<<wscd3<<endl;
lpoi<<sl<<endl;lpoi<<cj<<endl; 
lpoi<<ztr<<endl;lpoi<<ld<<endl;lpoi<<ls<<endl;lpoi<<fm<<endl;lpoi<<zti<<endl;lpoi<<fw<<endl;
lpoi<<zhuzhu<<endl;lpoi<<fz<<endl;lpoi<<lz<<endl;
lpoi<<xddxyz<<endl;
lpoi<<fq2<<endl;lpoi<<mz2<<endl;lpoi<<wm2<<endl;lpoi<<hx2<<endl;lpoi<<zy2<<endl;lpoi<<pd2<<endl;lpoi<<gz2<<endl;lpoi<<fz2<<endl;lpoi<<ag2<<endl;lpoi<<jy2<<endl;lpoi<<cx2<<endl;lpoi<<ys2<<endl;
lpoi<< cjxt<<endl;lpoi<<cj9<<endl;lpoi<<cj12<<endl;lpoi<<cj14<<endl;
lpoi<< bhs<<endl;lpoi<<hsl<<endl;
lpoi<< ddhsl<<endl;lpoi<<shce<<endl;
lpoi<< hq<<endl;
lpoi<< ljr<<endl; 	
lpoi<<zs2<<endl;
lpoi<<cjlq<<endl;lpoi<<lt<<endl;lpoi<<nowdays<<endl;lpoi<<cd1<<endl;lpoi<<nowLV<<endl;
lpoi<<sh4<<endl;lpoi<<kh3<<endl;lpoi<<jh3<<endl;lpoi<<sh3<<endl;lpoi<<mh3<<endl;lpoi<<yh3<<endl;lpoi<<zh3<<endl;lpoi<<fh3<<endl;lpoi<<lh3<<endl;
lpoi<<sjj3<<endl;lpoi<<kjj3<<endl;lpoi<<jjj3<<endl;lpoi<<cjj3<<endl;lpoi<<yjj3<<endl;lpoi<<wjj3<<endl;
lpoi<<kbd<<endl;lpoi<<kzd<<endl;lpoi<<fbd<<endl;lpoi<<djd<<endl;lpoi<<qcd<<endl;
lpoi<<wd3<<endl;lpoi<<dyyw<<endl;lpoi<<hpb<<endl;lpoi<<dyLV<<endl;lpoi<<dyJY<<endl;
lpoi<<jbpLV<<endl;lpoi<<kyg2<<endl;lpoi<<cmg2<<endl;lpoi<<cmg3<<endl;
lpoi<<dybp<<endl;lpoi<<ssff<<endl;lpoi<<hj2<<endl;
lpoi<<lvmj<<endl;lpoi<<dnlv<<endl;
lpoi<<aq5<<endl;lpoi<<bq5<<endl;lpoi<<zq5<<endl;
lpoi<<ajd<<endl;lpoi<<azd<<endl;lpoi<<abd<<endl;
lpoi<<bbd1<<endl;lpoi<<bzd<<endl;lpoi<<bdd2<<endl;
lpoi<<khd1<<endl;lpoi<<kjd1<<endl;lpoi<<yjd<<endl;
lpoi<<ahd1<<endl;lpoi<<ajd1<<endl;lpoi<<bhd1<<endl;lpoi<<bjd1<<endl;lpoi<<dycjxt<<endl;
lpoi<<st3<<endl;lpoi<<hj3<<endl;lpoi<<xt3<<endl;lpoi<<gt3<<endl;lpoi<<jgs3<<endl;lpoi<<ays3<<endl;lpoi<<sys3<<endl;lpoi<<wsj3<<endl;lpoi<<slt3<<endl;lpoi<<yqs3<<endl;
lpoi<<gz3<<endl;lpoi<<sg2<<endl;lpoi<<TNT<<endl;lpoi<<zz3<<endl;lpoi<<gjTNT<<endl;
lpoi<<hdsj2<<endl;lpoi<<ndgj<<endl;lpoi<<ndfy<<endl;;
lpoi<<tsdj<<endl;lpoi<<hdb2<<endl;lpoi<<cggk<<endl;;
lpoi<<bjgf<<endl;lpoi<<csgf<<endl;lpoi<<yygf<<endl;;
lpoi<<sdgf<<endl;lpoi<<tsdf<<endl;lpoi<<gjwb<<endl;lpoi<<fywb<<endl;
lpoi<<hdbp<<endl;lpoi<<xwx<<endl;lpoi<<xwy<<endl;;
lpoi<<jhsl<<endl;lpoi<<hzsl<<endl;lpoi<<fssl<<endl;lpoi<<jssl<<endl;
lpoi<<sssl<<endl;lpoi<<ssx<<endl;lpoi<<ssy<<endl;; 
lpoi<<dscq<<endl;lpoi<<ftsl<<endl;lpoi<<jtsl<<endl;lpoi<<stsl<<endl;;
lpoi<<xwTNT1<<endl;lpoi<<xwTNT2<<endl;lpoi<<xwTNT3<<endl;
lpoi<<jyx<<endl;lpoi<<jyy<<endl;lpoi<<zyz<<endl;;
lpoi<<xwTNT4<<endl;;lpoi<<xwhx<<endl;
lpoi<<sdx<<endl;lpoi<<sdy<<endl;;lpoi<<xwhx2<<endl;
lpoi<<csb<<endl;lpoi<<kbTNT<<endl;
lpoi<<lhb100<<endl;lpoi<<jyq<<endl;lpoi<<gq100<<endl;;
for(int i=0;i<50;i++)
lpoi<<rws[i]<<endl;
lpoi<<yb6<<endl;lpoi<<jb6<<endl;
lpoi<<yjjc<<endl;lpoi<<dyjc<<endl;lpoi<<hdjc<<endl;lpoi<<xwjc<<endl;
lpoi<<pgz<<endl;lpoi<<creatst<<endl;
lpoi<<spb<<endl;
lpoi.close(); 
}
int ds()
{system("cls");cout<<"卖多少?"<<endl;int how;cin>>how;system("cls");return how;
}
int main()
{
srand((unsigned)time(NULL));
system("cls");system("color 0f");cout<<"               投胎 game"<<endl;cout<<"1.登入"<<endl;cout<<"2.注册"<<endl;int ttgame ;cin>>ttgame;if (ttgame==2){system("cls");cout<<"用户名:";string sld1;char sld2[1000];cin>>sld1;cdd=sld1.length();for(int i=0;i<cdd;i++)sld2[i]=sld1[i];char aq[1000]=".txt";strcat(sld2,aq);ofstream gg;gg.open(sld2);cout<<"密码:";string mm1;string mm2;cin>>mm1;cout<<"再次输入密码:";cin>>mm2;memset(yhmm,0,sizeof(yhmm));memset(yhmn,0,sizeof(yhmn));for(int i=0;i<cdd;i++)yhmm[i]=sld1[i];for(int i=0;i<cdd+4;i++)yhmn[i]=sld2[i];mmm=mm1;if(mm2==mm1){system("cls");cout<<"注册成功"<<endl;gg<<mm1;gg.close();zb2=0;JY=0;LV=0;cdz=0;fxy=0;tzs=0;xdlb=0;jb2=0;hb=0;syp=0;qiang=0;shu=0;mhs=0;zt=0;sb=0;nbe=0;jb=0;ss=0;bb=0;mb=0;yb=0;chhz=0;xgm=4;bmsz=0;xg=0;fg=0;xbw=0;byts=0;yxw=0;xlw=0;hqw=0;pfw=0;slw2=0;xzz=0;cf=0;yl=0;cwsl=0;zhuzhu=0;fz=0;lz=0;wscd1=0;wscd2=0;wscd3=0;ztr=0;ld=0;ls=0;fm=0;zt=0;fw=0;sl=0;cj=0;xddxyz=0;fq2=0;mz2=0;wm2=0;hx2=0;zy2=0;pd2=0;gz2=0;fz2=0;ag2=0;jy2=0;cx2=0;ys2=0;cjxt=1;cj9=0;cj12=0;cj14=0;;bhs=500;hsl=1000;ddhsl=0;shce=0;ljr=0;zs2=0;cjlq=0;nowLV=0;sh4=0;kh3=0;jh3=0;sh3=0;mh3=0;yh3=0;zh3=0;fh3=0;lh3=0;sjj3=0;kjj3=0;jjj3=0;cjj3=0;yjj3=0;wjj3=0;kbd=0;kzd=0;fbd=0;djd=0;qcd=0;wd3=0;dyyw=0;hpb=0;dyLV=0;dyJY=0;jbpLV=0;kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;ajd=0;azd=0;abd=0;bbd1=0;bzd=0;bdd2=0;khd1=0;kjd1=0;yjd=0;st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;ndgj=100;ndfy=200;tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;xwx=400,xwy=500;jhsl=0;hzsl=0;fssl=0;jssl=0;sssl=0;ssx=rand()%5000+300;ssy=rand()%5000+300;;  dscq=0;ftsl=0,jtsl=0,stsl=0;xwTNT1=0,xwTNT2=0,xwTNT3=0;jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;lhb100=0,jyq=0,gq100=1;for(int i=0;i<50;i++)rws[i]=0;       yb6=0,jb6=0;yjjc=0,dyjc=0,hdjc=0,xwjc=0;pgz=0;creatst=0;spb=0;MessageBox(0,"注册成功","系统",MB_OK);} else{cout<<"注册失败"<<endl;gg.close();Sleep(1000);return main();}} else if(ttgame==1){system("cls");cout<<"用户名:"<<endl;char txt[1000]=".txt";char aq[10000];string aq2;cin>>aq2;cdd=aq2.length();for(int i=0;i<cdd;i++)aq[i]=aq2[i];ifstream yhm2;strcat(aq,txt);yhm2.open(aq);memset(yhmm,0,sizeof(yhmm));memset(yhmn,0,sizeof(yhmn));		for(int i=0;i<cdd;i++){yhmm[i]=aq[i];}for(int i=0;i<cdd+4;i++)yhmn[i]=aq[i];string mm;yhm2>>mm;cout<<"密码:"<<endl;string mm2;cin>>mm2;if(mm2==mm){mmm=mm2;system("cls");cout<<"登入成功"<<endl; 
yhm2>>LV;yhm2>>JY;
yhm2>>zb2;
yhm2>>cdz;yhm2>>fxy;yhm2>>tzs;yhm2>>xdlb;yhm2>>xlw;
;yhm2>>sb;yhm2>>nbe;yhm2>>jb;yhm2>>ss;yhm2>>bb;yhm2>>mb;yhm2>>yb;
;yhm2>>jb2;yhm2>>hb;yhm2>>syp;yhm2>>qiang;yhm2>>shu;yhm2>>mhs;yhm2>>zt;
;yhm2>>chhz;yhm2>>xgm;
;yhm2>>bmsz;yhm2>>xg;yhm2>>fg;
;yhm2>>xbw;yhm2>>byts;yhm2>>yxw;yhm2>>hqw;yhm2>>pfw;yhm2>>slw2;
;yhm2>>xzz;yhm2>>cf;yhm2>>yl;
;yhm2>>cwsl;yhm2>>wscd1;yhm2>>wscd2;yhm2>>wscd3;
;yhm2>>sl;yhm2>>cj; 
;yhm2>>ztr;yhm2>>ld;yhm2>>ls;yhm2>>fm;yhm2>>zti;yhm2>>fw;
;yhm2>>zhuzhu;yhm2>>fz;yhm2>>lz;
;yhm2>>xddxyz;
;yhm2>>fq2;yhm2>>mz2;yhm2>>wm2;yhm2>>hx2;yhm2>>zy2;yhm2>>pd2;yhm2>>gz2;yhm2>>fz2;yhm2>>ag2;yhm2>>jy2;yhm2>>cx2;yhm2>>ys2;
;yhm2>> cjxt;yhm2>>cj9;yhm2>>cj12;yhm2>>cj14;
;yhm2>> bhs;yhm2>>hsl;
;yhm2>> ddhsl;yhm2>>shce;
;yhm2>> hq;
;yhm2>> ljr; 	
yhm2>>zs2;	
yhm2>>cjlq;    yhm2>>lt;yhm2>>nowdays>>cd1>>nowLV;yhm2>>sh4;yhm2>>kh3;yhm2>>jh3;yhm2>>sh3;yhm2>>mh3;yhm2>>yh3;yhm2>>zh3;yhm2>>fh3;yhm2>>lh3;
yhm2>>sjj3;yhm2>>kjj3;yhm2>>jjj3;yhm2>>cjj3;yhm2>>yjj3;yhm2>>wjj3;
yhm2>>kbd;yhm2>>kzd;yhm2>>fbd;yhm2>>djd;yhm2>>qcd;
yhm2>>wd3;yhm2>>dyyw;yhm2>>hpb;yhm2>>dyLV;yhm2>>dyJY;
yhm2>>jbpLV;yhm2>>kyg2;yhm2>>cmg2;yhm2>>cmg3;yhm2>>dybp;
yhm2>>ssff;yhm2>>hj2;yhm2>>lvmj;yhm2>>dnlv;
yhm2>>aq5;yhm2>>bq5;yhm2>>zq5;
yhm2>>ajd;yhm2>>azd;yhm2>>abd;
yhm2>>bbd1;yhm2>>bzd;yhm2>>bdd2;
yhm2>>khd1;yhm2>>kjd1;yhm2>>yjd;
yhm2>>ahd1;yhm2>>ajd1;yhm2>>bhd1;yhm2>>bjd1;yhm2>>dycjxt;
yhm2>>st3;yhm2>>hj3;yhm2>>xt3;yhm2>>gt3;yhm2>>jgs3;yhm2>>ays3;yhm2>>sys3;yhm2>>wsj3;yhm2>>slt3;yhm2>>yqs3;
yhm2>>gz3;yhm2>>sg2;yhm2>>TNT;yhm2>>zz3;yhm2>>gjTNT;
yhm2>>hdsj2;yhm2>>ndgj;yhm2>>ndfy;
yhm2>>tsdj;yhm2>>hdb2;yhm2>>cggk;
yhm2>>bjgf;yhm2>>csgf;yhm2>>yygf;yhm2>>sdgf;
yhm2>>tsdf;yhm2>>gjwb;yhm2>>fywb;yhm2>>hdbp;
yhm2>>xwx;yhm2>>xwy;yhm2>>jhsl;yhm2>>hzsl;
yhm2>>fssl;yhm2>>jssl;yhm2>>sssl;
yhm2>>ssx;yhm2>>ssy;yhm2>>dscq;
yhm2>>ftsl;yhm2>>jtsl;yhm2>>stsl;
yhm2>>xwTNT1;yhm2>>xwTNT2;yhm2>>xwTNT3;
yhm2>>jyx;yhm2>>jyy;yhm2>>zyz;yhm2>>xwTNT4;
yhm2>>xwhx;yhm2>>sdx;yhm2>>sdy;yhm2>>xwhx2;
yhm2>>csb;yhm2>>kbTNT;
yhm2>>lhb100;yhm2>>jyq;yhm2>>gq100;
for(int i=0;i<50;i++)
yhm2>>rws[i];
yhm2>>yb6;yhm2>>jb6;
yhm2>>yjjc;yhm2>>dyjc;yhm2>>hdjc;yhm2>>xwjc;
yhm2>>pgz;yhm2>>creatst;yhm2>>spb;
MessageBox(0,"登录成功","系统",MB_OK);}else{cout<<"密码错误"<<endl;remove(aq);Sleep(1000);return main();} yhm2.close();}elsereturn main();Sleep(1000);system("cls");cout<<"          更新公告"<<endl;cout<<"all:"<<endl;cout<<"1.增加时空商人"<<endl;system("pause");system("cls");cout<<"原界方面:"<<endl;cout<<"1.修改成就系统"<<endl;system("pause");system("cls");cout<<"载入中……"<<endl;for(int i=0;i<5000;i++)for(int j=0;j<5000;j++)sqsj[i][j]='.';for(int i=0;i<5000;i++) {sqsj[i][0]='@';sqsj[i][4999]='@';}for(int i=1;i<4999;i++){sqsj[0][i]='@';sqsj[0][4999]='@';}for(int i=0;i<6000;i++)for(int j=0;j<6000;j++)swhj[i][j]='.';char  xwyj1[10][6]={'D','D','D','H','H','H','D','z','?','.','#','H','D','D','D','H','#','H','H','#','.','?','#','H','H','#','.','H','#','H','H','#','.','?','#','H','H','H','?','?','H','H','@','.','.','.','.','@','?','#','.','.','#','?','@','@','?','?','@','@', };char xwyj2[5][5]={'H','H','H','H','H','H','?','?','?','H','H','?','#','?','H','?','?','?','?','?','H','H','H','H','H',};
char xwyj3[5][5]={'H','H','H','H','H','H','?','?','?','H','H','?','z','?','H','H','?','?','?','?','H','H','H','H','H',};
char xwyj5[5][5]={'D','D','D','D','D','D','?','?','?','D','D','?','F','?','D','D','?','?','?','?','D','D','D','D','D',};char xwyj4[9][44]={' ',' ',' ',' ',' ','H','H','H','H','H','H','H','H',' ',' ',' ',' ',' ','D','D','D','D','D','D','D','D',' ',' ',' ','y','y','y','y','y','y','y','y',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','H','?','H','#','H','z','z','H',' ',' ',' ',' ',' ','D','F','z','#','D','F','z','D','D','D','D','y','?','y','F','y','F','z','y',' ',' ',' ',' ',' ',' ',' ','H','H','H','H','H','H','?','H','#','H','#','z','H',' ',' ',' ',' ',' ','D','z','z','#','D','z','z','?','?','?','?','?','?','y','z','y','z','#','y',' ',' ',' ',' ',' ',' ',' ','?','?','?','?','?','?','?','H','#','H','?','#','H',' ',' ',' ',' ',' ','D','#','#','#','D','D','?','D','D','D','D','y','?','y','#','y','#','#','y','y','y','y','y','y','y','y', '?','?','?','?','?','?','?','H',' ','H','?','?','H',' ',' ',' ',' ',' 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hhxk[10][11]={'H','H','H','H','H','?','H','H','H','H','H','H','#','?','?','?','?','?','?','?','#','H','H','?','H','H','H','H','H','H','H','?','H','H','#','H','F','?','j','?','F','H','#','H','H','?','H','?','H','j','H','?','H','?','H','H','#','H','F','H','H','H','F','H','#','H','H','?','H','?','F','?','F','?','H','?','H','H','z','H','H','H','?','H','H','H','z','H','H','?','z','?','z','?','z','?','z','?','H','H','H','H','H','H','H','H','H','H','H','H',} ;for(int il=1;il<=20;il++){int hlx=rand()%100+700;int hly=rand()%100+700;int hx=rand()%5000+100;int hy=rand()%5000+100;int ds=20;for(int i=hx;i<=hlx+hx;i++)for(int j=hy;j<=hly+hy;j++)swhj[i][j]='?';	for(int j=hx;j<=hx+hlx;j++)for(int i=1;i<=ds;i++){int hwsx=hy+rand()%hly;swhj[j][hwsx]='H';}int howmany=310+rand()%30;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<10;j++){for(int k=0;k<6;k++){if(xwyj1[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xwyj1[j][k];}}	}howmany=210+rand()%30;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){if(xwyj5[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xwyj5[j][k];}}	}howmany=25+rand()%10;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<9;j++){for(int k=0;k<44;k++){if(xwyj4[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xwyj4[j][k];}}	}howmany=340+rand()%30;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){if(xwyj2[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xwyj2[j][k];}}	}howmany=330+rand()%30;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){if(xwyj3[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xwyj3[j][k];}}	} howmany=330+rand()%30;for(int i=1;i<=howmany;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<10;j++){for(int k=0;k<11;k++){if(hhxk[j][k]!=' ')swhj[j+nlxx][k+nlxy]=hhxk[j][k];}}	} }char lsz1[1][4]={'@','@','@','@'};	char lsz2[4][4]={'@',' ',' ',' ','@',' ',' ',' ','@',' ',' ',' ','@',' ',' ',' '};char lsz3[4][4]={'@',' ',' ',' ',' ','@',' ',' ',' ',' ','@',' ',' ',' ',' ','@'};char lsz4[4][4]={' ',' ',' ','@',' ',' ','@',' ',' ','@',' ',' ','@',' ',' ',' '};	char lsz5[4][4]={'@',' ',' ','@',' ','@','@',' ',' ','@','@',' ','@',' ',' ','@'};	char lsz6[4][4]={'@','@','@','@','@','?',' ',' ','@','?',' ',' ','@','@','@','@'};char lsz7[4][4]={'@','@','@','@',' ',' ','?','@',' ',' ','?','@','@','@','@','@'};char lsz8[4][4]={'@','@',' ',' ',' ',' ','@','@',' ',' ','@','@','@','@',' ',' '};char lsz9[4][4]={' ',' ','@','@','@','@',' ',' ','@','@',' ',' ',' ',' ','@','@',};char lszG[5][4]={'@','@','@','@','@','#','?','?','@','#','@','@','@','#','z','@','@','@','@','@',};char lszY[5][5]={'@','?','?','?','@','?','@','z','@','?','?','#','@','#','?','?','?','@','?','?',' ',' ','@',' ',' '};char lszK[5][4]={'@','?','?','@','@','#','@','?','@','@','#','?','@','#','@','?','@','?','?','@',};char lszW[5][9]={'@','?','?','?','@','?','?','?','@','@','?','?','?','@','?','?','?','@',' ','@','#','@','F','@','?','@',' ',' ','@','z','@','?','@','F','@',' ',' ',' ','@','?','?','?','@',' ',' ',};char gyjt[10][8]={'D','D','D','D','D','D','D','D','D','F','D','G','Y','D','F','D','D','?','D','D','D','D','?','D','D','?','?','z','?','?','?','D','D','?','?','?','?','?','?','D','D','#','?','?','?','?','#','D','D','?','?','?','?','?','?','D','D','#','?','?','?','?','#','D','D','D','D','?','?','D','D','D',' ',' ',' ','?','?',' ',' ',' ',};char gkwjt[13][9]={' ',' ','D','D','D','D','D',' ',' ',' ',' ','D','Z',' ','Z','D',' ',' ','D','D','D','D','D','D','D','D','D','D','j','D','G','K','W','D','j','D','D','?','D','D','D','D','D','?','D','D','?','D','F','D','F','D','?','D','D','?','D','?','D','?','D','?','D','D','z','D','#','D','#','D','z','D','D','?','D','?','D','?','D','?','D','D','?','D','?','D','?','D','?','D','D','?','D','?','D','?','D','?','D','D','#','?','?','?','?','?','#','D','D','D','D','D','?','D','D','D','D',};for(int il=1;il<=20;il++){int hlx=rand()%100+700;int hly=rand()%100+700;int hx=rand()%5000+100;int hy=rand()%5000+100;int dsz=rand()%10+390;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<1;j++){for(int k=0;k<4;k++){if(lsz1[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lsz1[j][k];}}}dsz=rand()%10+390;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(lsz2[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lsz2[j][k];}}}dsz=rand()%10+90;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<10;j++){for(int k=0;k<8;k++){if(gyjt[j][k]!=' ')swhj[j+nlxx][k+nlxy]=gyjt[j][k];}}} dsz=rand()%10+90;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<13;j++){for(int k=0;k<9;k++){if(gkwjt[j][k]!=' ')swhj[j+nlxx][k+nlxy]=gkwjt[j][k];}}}dsz=rand()%10+390;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(lsz3[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lsz3[j][k];}}}dsz=rand()%10+290;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){if(lszY[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lszY[j][k];}}}dsz=rand()%10+290;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<9;k++){if(lszW[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lszW[j][k];}}}dsz=rand()%10+390;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(lsz4[j][k]!=' 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i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(lsz8[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lsz8[j][k];}}}dsz=rand()%10+390;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(lsz9[j][k]!=' ')swhj[j+nlxx][k+nlxy]=lsz9[j][k];}}}}char kd[3][3]={'.','.','.','.','.','.','.','.','.'};char eh[3][3]={'.','.','.','.','E','.','.','.','.'};char fqcq[1][7]={'@','*','*','@','@',' ','@'};char fqcq2[6][1]={'@','*','.','E','.','*'};char fqcq3[4][4]={'*','N','N','N','N','@','N','N','N','N',' ','N','N','N','N','*'};char sby1[5][5]={'*','@','.','@','*','*','.','.','.','@','@','#','E','#','*','*','j','z','j','*','*','@',' ','@','*',};char sby2[5][5]={'@','@','*','.','*','*','E','.','.','@','@','z','@','#','*','*','i','*','j','*','*','*','*','@','*',};char jl1[7][10]={'*','*','@','@','E','*','@','@','*','*','@','e','S','*','.','*','#','N','#','*','*','S','S','*','.','*','+','!','+','*','*','z','z','*','.','@','#','+','#','@','*','#','#','@','.','E','E','E','E','*','@','E','.','E','+','@','+','+','+','*','*','@','@','*','*',' ','*','@','*','*',};char jltg[7][10]={'*','*','@','@',' ','E','@','@','@','*','@','M','z','*','+','+','*','!','N','*','*',',','z','*','+','+','@','E','@','*','*',',','#','*','+','+','*','E','#','@','*','e','#','@','+','+','E','E','E','*','@','S','#',' ','+','+','@','+','+','*','*','@','@','*','*',' ','*','@','*','*',};
char hg[17][24]={'*','*','*','@','@','*','*','*','@','.','.','E','E','.','@','*','*','@','.','*','*','.','@','@','*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','*','.','<','@','@','*','*','@','@','@','*','*','N','N','@','*','*','@','@','@','*','*','@','<','*','*','<','*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','@','<','*','*','<','*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','@','E','.','*','<','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','<','*','<','*','@','<','*','T','J','O','O','b','b','b','b','M','b','b','b','b','b','b','E','E','<','*','<','*','*','E','*','T','J','O','O','b','b','b','b','M','b','b','b','b','b','b','E','E','<','*','<','@','*','<','*','*','*','*','*','*','*','<','<','*','*','*','*','*','*','*','*','*','<','*','<','*','*','<','*','*','<','*','*','*','*','<','<','*','*','<','<','<','<','<','<','<','<','*','E','*','*','<','*',',',',',',','M','*','b','b','b','N','*','<','<','E','b','b','b','E','<','@','<','*','@','E','*','<',',',',','M','*','b','K','b','N','*','*','*','*','E','b','E','<','<','@','<','@','*','<','@','*',',','b','b','*','*','*','*','*','*','S','S','*','<','E','<','<','<','@','<','*','.','<','@','*','<','b','T','*','S','S','S','S','S','S','S','E','<','<','<','<','<','*','<','*','*','<','@','@','*','*','@','@','@','*','*','@','@','@','*','*','@','@','@','*','*','@','<','*','*',',','<','<','<','<','E','E','E','E','<','<','<','<','<','<','<','<','<','<','<','<',',','@','*','*','@','@','*','.','*','@','.','*','*','@','.','@','*','*','*','.','*','*','.','@','@','*'};
char bt[5][5]={'E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E','E',};
char jjbt[5][5]={'E','E','E','E','E','E','N','E','N','E','E','E','N','E','E','E','N','E','N','E','E','E','E','E','E',};		for(int il=1;il<=15;il++){int hlx=rand()%100+700;int hly=rand()%100+700;int hx=rand()%5000+100;int hy=rand()%5000+100;for(int i=hx;i<=hlx+hx;i++)for(int j=hy;j<=hly+hy;j++)swhj[i][j]='|';	for(int j=hx;j<=hx+hlx;j++)for(int i=1;i<=5;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<3;j++){for(int k=0;k<3;k++){if(kd[j][k]!=' ')swhj[j+nlxx][k+nlxy]=kd[j][k];}}}for(int j=hx;j<=hx+hlx;j++)for(int i=1;i<=5;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<3;j++){for(int k=0;k<3;k++){if(eh[j][k]!=' ')swhj[j+nlxx][k+nlxy]=eh[j][k];}}}int dsz=rand()%10+490;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<1;j++){for(int k=0;k<7;k++){swhj[j+nlxx][k+nlxy]=fqcq[j][k];}}}dsz=50+rand()%50;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=nlxx+1;j<=24+nlxx;j++)for(int jj=nlxy+1;jj<=24+nlxy;jj++)swhj[j][jj]='+';for(int j=1;j<=25;j++){int a14=rand()%4;if(a14==0) swhj[j+nlxx][nlxy]=' ',swhj[j+nlxx][nlxy+25]=' ';if(a14==1) swhj[j+nlxx][nlxy]='.',swhj[j+nlxx][nlxy+25]='.';if(a14==2) swhj[j+nlxx][nlxy]='@',swhj[j+nlxx][nlxy+25]='@';if(a14==3) swhj[j+nlxx][nlxy]='*',swhj[j+nlxx][nlxy+25]='*';}for(int j=1;j<=25;j++){int a14=rand()%4;if(a14==0) swhj[nlxx][j+nlxy]=' ',swhj[nlxx+25][j+nlxy]=' ';if(a14==1) swhj[nlxx][j+nlxy]='.',swhj[nlxx+25][j+nlxy]='.';if(a14==2) swhj[nlxx][j+nlxy]='@',swhj[nlxx+25][j+nlxy]='@';if(a14==3) swhj[nlxx][j+nlxy]='*',swhj[nlxx+25][j+nlxy]='*';}int which=rand()%2;int where=rand()%10+2;if(which==0)for(int j=0;j<7;j++){for(int k=0;k<10;k++){swhj[j+nlxx+where][k+nlxy+where]=jltg[j][k];}}else for(int j=0;j<7;j++){for(int k=0;k<10;k++){swhj[j+nlxx+where][k+nlxy+where]=jl1[j][k];}}for(int ho=1;ho<=5;ho++){int whi=rand()%2;if(whi==0){int slx=nlxx+1+rand()%20;int sly=nlxy+1+rand()%20;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+slx][k+sly]=sby1[j][k];}}}if(whi==1){int slx=nlxx+1+rand()%20;int sly=nlxy+1+rand()%20;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+slx][k+sly]=sby2[j][k];}}}}}for(int i=1;i<=1;i++){int nlxx=hx+300;int nlxy=hy+300;for(int j=nlxx+1;j<=49+nlxx;j++)for(int jj=nlxy+1;jj<=49+nlxy;jj++)swhj[j][jj]='<';for(int j=1;j<=50;j++){int a14=rand()%4;if(a14==0) swhj[j+nlxx][nlxy]=' ',swhj[j+nlxx][nlxy+50]=' ';if(a14==1) swhj[j+nlxx][nlxy]='.',swhj[j+nlxx][nlxy+50]='.';if(a14==2) swhj[j+nlxx][nlxy]='@',swhj[j+nlxx][nlxy+50]='@';if(a14==3) swhj[j+nlxx][nlxy]='*',swhj[j+nlxx][nlxy+50]='*';}for(int j=1;j<=50;j++){int a14=rand()%4;if(a14==0) swhj[nlxx][j+nlxy]=' ',swhj[nlxx+50][j+nlxy]=' ';if(a14==1) swhj[nlxx][j+nlxy]='.',swhj[nlxx+50][j+nlxy]='.';if(a14==2) swhj[nlxx][j+nlxy]='@',swhj[nlxx+50][j+nlxy]='@';if(a14==3) swhj[nlxx][j+nlxy]='*',swhj[nlxx+50][j+nlxy]='*';}int slx3=nlxx+1+rand()%30;int sly3=nlxy+1+rand()%30;int sll=5+rand()%10;for(int cs=1;cs<=sll;cs++){int nlxx2=nlxx+1+rand()%43;int nlxy2=nlxy+1+rand()%43;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx2][k+nlxy2]=bt[j][k];}}	}sll=5+rand()%10;for(int cs=1;cs<=sll;cs++){int nlxx2=nlxx+1+rand()%43;int nlxy2=nlxy+1+rand()%43;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx2][k+nlxy2]=jjbt[j][k];}}	}for(int j=0;j<17;j++){for(int k=0;k<24;k++){swhj[j+slx3][k+sly3]=hg[j][k];}}}dsz=rand()%10+490;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<6;j++){for(int k=0;k<1;k++){swhj[j+nlxx][k+nlxy]=fqcq2[j][k];}}}dsz=rand()%10+490;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<4;j++){for(int k=0;k<4;k++){if(fqcq3[j][k]!='N')swhj[j+nlxx][k+nlxy]=fqcq3[j][k];}}}dsz=rand()%10+400;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=sby1[j][k];}}}dsz=rand()%10+400;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=sby2[j][k];}}}dsz=rand()%10+200;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<7;j++){for(int k=0;k<10;k++){swhj[j+nlxx][k+nlxy]=jl1[j][k];}}}dsz=rand()%10+190;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%hlx;int nlxy=hy+rand()%hly;for(int j=0;j<7;j++){for(int k=0;k<10;k++){swhj[j+nlxx][k+nlxy]=jltg[j][k];}}}
}char clsr[5][5]={'@','@','@','@','@','@','#','s','z','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;char ssr[5][5]={'@','@','@','@','@','@','S','s','j','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;char tsr[5][5]={'@','@','@','@','@','@','e','s','i','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;char hbsr[5][5]={'@','@','@','@','@','@','*','s','*','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;char TNTsr[5][5]={'@','@','@','@','@','@','t','s','n','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;	char GDsr[5][5]={'@','@','@','@','@','@','G','s','D','@','@','@','.','@','@','@','.','.','.','@','@','@','.','@','@',} ;	char TJsr[5][5]={'*','*','*','*','*','*','T','s','T','*','*','*','J','*','*','*','J','J','J','*','*','*','J','*','*',} ;char jsdd[11][11]={'@','@','@','@','@','@','@','@','@','@','@','@','t','s','n','@','#','@','*','s','*','@','@','@','.','@','@','.','@','@','.','@','@','@','.','.','.','.','.','.','.','.','.','@','@','@','@','@','@','.','@','@','@','@','@','@','#','.','.','.','.','.','.','.','#','@','@','@','@','@','@','.','@','@','@','@','@','@','.','.','.','.','.','.','.','.','.','@','@','@','.','@','@','.','@','@','.','@','@','@','e','s','i','@','.','@','S','s','j','@','@','@','@','@','@','b','@','@','@','@','@',}	;	   for(int li=1;li<=15;li++){int hlx=rand()%100+70;int hly=rand()%100+700;int hx=rand()%5000+100;int hy=rand()%5000+100;if(li==1){hx=2000;hy=2000;}for(int i=hx;i<=hlx+hx;i++)for(int j=hy;j<=hly+hy;j++)swhj[i][j]='@';for(int i=hx+1;i<=hlx+hx-1;i++)for(int j=hy+1;j<=hly+hy-1;j++)swhj[i][j]='b';	for(int i=hx+2;i<=hlx+hx-2;i++)for(int j=hy+2;j<=hly+hy-2;j++)swhj[i][j]='@';for(int i=hx+3;i<=hlx+hx-3;i++)for(int j=hy+3;j<=hly+hy-3;j++)swhj[i][j]='.';	int dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=clsr[j][k];}}}dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=ssr[j][k];}}}dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=tsr[j][k];}}}dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=hbsr[j][k];}}}dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=TNTsr[j][k];}}}dsz=rand()%10+100;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=GDsr[j][k];}}}dsz=rand()%10+70;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<5;j++){for(int k=0;k<5;k++){swhj[j+nlxx][k+nlxy]=TJsr[j][k];}}}dsz=rand()%10+70;for(int i=1;i<=dsz;i++){int nlxx=hx+rand()%(hlx-10)+5;int nlxy=hy+rand()%(hly-10)+5;for(int j=0;j<11;j++){for(int k=0;k<11;k++){swhj[j+nlxx][k+nlxy]=jsdd[j][k];}}}} if(ssx==-1&&ssy==-1){ssx=rand()%5000+300;ssy=rand()%5000+300;;}char scjz1[15][7]={'-','-','-','-','-','-','-','-','D','D','D','D','D','-','-','D','i','?','i','D','-','-','D','?','?','?','D','-','-','D','?','?','?','D','-','-','D','?','?','?','D','-','-','D','D','?','D','D','-','-','D','D','-','D','D','-','-','D','t','t','t','D','-','-','D','#','#','#','D','-','-','D','#','z','#','D','-','-','D','#','z','#','D','-','-','D','#','z','#','D','-','-','D','D','?','D','D','-','-','-','-','-','-','-','-',};char scjz2[29][9]={'-','-','-','-','-','-','-','-','-','-','D','D','D','D','D','D','D','-','-','D','z','D','?','D','z','D','-','-','D','t','-','?','-','t','D','-','-','D','i','D','?','D','i','D','-','-','D','e','D','?','D','e','D','-','-','D','D','D','?','D','D','D','-','-','D','t','t','?','t','t','D','-','-','D','i','t','?','t','i','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','?','D','D','D','-','-','D','i','-','?','-','i','D','-','-','D','D','D','?','D','D','D','-','-','D','?','?','?','?','?','D','-','-','D','t','?','?','?','t','D','-','-','D','?','?','?','?','?','D','-','-','D','t','?','?','?','t','D','-','-','D','?','?','?','?','?','D','-','-','D','D','D','-','D','D','D','-','-','D','j','F','?','F','j','D','-','-','D','F','F','?','F','F','D','-','-','D','~','~','?','~','~','D','-','-','D','?','?','?','?','?','D','-','-','D','#','#','?','#','#','D','-','-','D','#','#','?','#','#','D','-','-','D','z','#','?','#','z','D','-','-','D','D','D','?','D','D','D','-','-','-','-','-','-','-','-','-','-',};char scjz3[42][9]={'-','-','-','-','-','-','-','-','-','-','D','D','D','D','D','D','D','-','-','D','i','i','e','i','i','D','-','-','D','i','D','D','D','i','D','-','-','D','i','?','?','?','i','D','-','-','D','t','D','?','D','t','D','-','-','D','D','D','?','D','D','D','-','-','D','t','t','?','t','t','D','-','-','D','i','t','?','t','i','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','?','D','D','D','-','-','D','D','D','D','D','D','D','-','-','D','z','D','?','D','z','D','-','-','D','t','-','?','-','t','D','-','-','D','i','D','?','D','i','D','-','-','D','e','D','?','D','e','D','-','-','D','D','D','?','D','D','D','-','-','D','t','t','?','t','t','D','-','-','D','i','t','?','t','i','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','-','D','D','D','-','-','D','D','D','?','D','D','D','-','-','D','i','-','?','-','i','D','-','-','D','D','D','?','D','D','D','-','-','D','?','?','?','?','?','D','-','-','D','t','?','?','?','t','D','-','-','D','?','?','?','?','?','D','-','-','D','t','?','?','?','t','D','-','-','D','?','?','?','?','?','D','-','-','D','D','D','-','D','D','D','-','-','D','j','F','?','F','j','D','-','-','D','F','F','?','F','F','D','-','-','D','~','~','?','~','~','D','-','-','D','?','?','?','?','?','D','-','-','D','#','#','?','#','#','D','-','-','D','#','#','?','#','#','D','-','-','D','z','#','?','#','z','D','-','-','D','D','D','?','D','D','D','-','-','-','-','-','-','-','-','-','-',};					for(int i=ssx;i<=ssx+700;i++)for(int j=ssy;j<=ssy+700;j++)swhj[i][j]='~';int fsz=rand()%10+190;for(int i=1;i<=fsz;i++){int nlxx=ssx+rand()%700;int nlxy=ssy+rand()%700;for(int j=0;j<15;j++){for(int k=0;k<7;k++){if(scjz1[j][k]!=' ')swhj[j+nlxx][k+nlxy]=scjz1[j][k];}}}fsz=rand()%10+160;for(int i=1;i<=fsz;i++){int nlxx=ssx+rand()%700;int nlxy=ssy+rand()%700;for(int j=0;j<29;j++){for(int k=0;k<9;k++){if(scjz2[j][k]!=' ')swhj[j+nlxx][k+nlxy]=scjz2[j][k];}}}	fsz=rand()%10+150;for(int i=1;i<=fsz;i++){int nlxx=ssx+rand()%700;int nlxy=ssy+rand()%700;for(int j=0;j<42;j++){for(int k=0;k<9;k++){if(scjz3[j][k]!=' ')swhj[j+nlxx][k+nlxy]=scjz3[j][k];}}}if(jyx==-1&&jyy==-1)jyx=rand()%5000+300,jyy=rand()%5000+300;char bhz[3][3]={'@',' ','@',' ','!',' ','@',' ','@',} ;char bhaoz[3][3]={'#',' ','#',' ','!',' ','#',' ','#',} ;				for(int i=jyx;i<=jyx+700;i++)for(int j=jyy;j<=jyy+700;j++)swhj[i][j]='.';for(int j=jyx;j<=jyx+700;j+=3)for(int i=1;i<=50;i++){int nlxy=jyy+rand()%jyy;for(int k=0;k<3;k++){for(int l=0;l<3;l++){if(bhz[k][l]!=' ')swhj[k+j][l+nlxy]=bhz[k][l];}}}for(int j=jyx;j<=jyx+700;j+=3)for(int i=1;i<=25;i++){int nlxy=jyy+rand()%jyy;for(int k=0;k<3;k++){for(int l=0;l<3;l++){if(bhaoz[k][l]!=' ')swhj[k+j][l+nlxy]=bhaoz[k][l];}}}for(int j=jyx;j<=jyx+700;j++)for(int i=1;i<=100;i++){int hwsx=jyy+rand()%jyy;swhj[j][hwsx]='!';}for(int j=jyx;j<=jyx+700;j++)for(int i=1;i<=20;i++){int hwsx=jyy+rand()%jyy;swhj[j][hwsx]='~';}for(int j=jyx;j<=jyx+700;j++)for(int i=1;i<=20;i++){int hwsx=jyy+rand()%jyy;swhj[j][hwsx]='@';}for(int j=jyx;j<=jyx+700;j++)for(int i=1;i<=20;i++){int hwsx=jyy+rand()%jyy;swhj[j][hwsx]='?';}if(sdx==-1&&sdy==-1)sdx=rand()%5000+300,sdy=rand()%5000+300;char xfz1[6][5]={'*','*','*','*','*','*','#','z','#','*','*','&','#','&','*','*','&','&','&','*','*','&','&','&','*','*','*','&','*','*'};char xfz2[7][6]={'*','*','*','*','*','*','*','z','z','z','#','*','*','*','*','*','=','*','*','#','#','#','&','*','*','#','&','&','&','*','*','#','&','&','&','*','*','*','=','=','*','*'};char xfz3[7][6]={'*','*','*','*','*','*','*','z','z','z','#','*','*','*','*','*','\\','*','*','#','#','#','&','*','*','#','&','&','&','*','*','#','&','&','&','*','*','*','\\','\\','*','*'};char xfz4[7][6]={'*','*','*','*','*','*','*','z','z','z','#','*','*','*','*','*','b','*','*','#','#','#','&','*','*','#','&','&','&','*','*','#','&','&','&','*','*','*','b','b','*','*'};char xfz5[7][6]={'*','*','*','*','*','*','*','S','e','z','z','*','*','*','*','*','b','*','*','#','&','b','&','*','*','#','&','*','#','*','*','#','&','*','z','*','*','*','b','*','*','*'};char xxyj[5][9]={' ','*','*','*','*','*','*','*','*',' ','S','S','&','&','&','&','&','&',' ','*','*','*','*','*','*','*','*',' ','e','e','&','&','&','&','&','&',' ','*','*','*','*','*','*','*','*',};char xxyj2[5][9]={'O','*','*','*','*','*','*','*','*','O','S','S','&','&','&','&','&','&','O','*','*','*','*','*','*','*','*','O','e','e','&','&','&','&','&','&','O','*','*','*','*','*','*','*','*',};char xxyj3[5][9]={'O','*','*','*','*','*','*','*','*','O','#','@','#','&','&','&','&','&','O','.','!','!','&','&','!','&','!','O','#','@','#','&','&','&','&','&','O','*','*','*','*','*','*','*','*',};char xxyj4[5][9]={'O','*','*','*','*','*','*','*','*','O','#','@','#','&','&','b','&','b','O','.','!','!','&','&','!','&','b','O','#','@','#','&','&','b','&','b','O','*','*','*','*','*','*','*','*',};char jitan[33][33]={' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','=','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','*','\\','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ', '*','*','*','*','*','*','*','*','*',' ',' ',' ',' ','*',' ',' ','.',' ',' ','*',' ',' ',' ',' ','*','*','*','*','*','*','*','*','*','&','&','&','&','&','&','&','&','*','*','*','*','*','*',' ',' ','.',' ',' ','*','*','*','*','*','*','&','&','&','&','&','&','&','&', '&','&','&','&','&','&','&','&','=','&','&','&','&','\\','.','.','A','.','.','\\','&','&','&','&','=','&','&','&','&','&','&','&','&', '&','&','&','&','&','&','&','&','*','*','*','*','*','*',' ',' ','.',' ',' ','*','*','*','*','*','*','&','&','&','&','&','&','&','&', '*','*','*','*','*','*','*','*','*',' ',' ',' ',' ','*',' ',' ','.',' ',' ','*',' ',' ',' ',' ','*','*','*','*','*','*','*','*','*', ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','*','\\','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','=','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',};for(int i=sdx+1;i<=sdx+502;i++){for(int j=sdy+1;j<=sdy+502;j++)swhj[i][j]=' ';}for(int i=sdx+3;i<=sdx+500;i++){for(int j=sdy+3;j<=sdy+500;j++)swhj[i][j]='.';}int sfd=rand()%30+40;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<6;j++){for(int k=0;k<5;k++){if(xfz1[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xfz1[j][k];}}}sfd=rand()%30+40;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<7;j++){for(int k=0;k<6;k++){if(xfz2[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xfz2[j][k];}}}	sfd=rand()%30+40;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<7;j++){for(int k=0;k<6;k++){if(xfz3[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xfz3[j][k];}}}sfd=rand()%30+40;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<7;j++){for(int k=0;k<6;k++){if(xfz4[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xfz4[j][k];}}}	sfd=rand()%30+40;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<7;j++){for(int k=0;k<6;k++){if(xfz5[j][k]!=' ')swhj[j+nlxx][k+nlxy]=xfz5[j][k];}}}	sfd=rand()%40+50;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<5;j++){for(int k=0;k<9;k++){swhj[j+nlxx][k+nlxy]=xxyj[j][k];}}}sfd=rand()%40+50;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<5;j++){for(int k=0;k<9;k++){swhj[j+nlxx][k+nlxy]=xxyj2[j][k];}}}sfd=rand()%40+50;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<5;j++){for(int k=0;k<9;k++){swhj[j+nlxx][k+nlxy]=xxyj3[j][k];}}}sfd=rand()%40+50;for(int i=1;i<=sfd;i++){int nlxx=sdx+4+rand()%490;int nlxy=sdy+4+rand()%490;for(int j=0;j<5;j++){for(int k=0;k<9;k++){swhj[j+nlxx][k+nlxy]=xxyj4[j][k];}}}for(int i=1;i<=1;i++){int nlxx=sdx+100;int nlxy=sdy+100;for(int j=0;j<33;j++){for(int k=0;k<33;k++){swhj[j+nlxx][k+nlxy]=jitan[j][k];}}}system("cls");//system("start wscript togame.vbs");while(1){popopo:if(wd3==5){system("cls");cout<<"敬请期待"<<endl;Sleep(1000);wd3=4;goto popopo;}if(wd3==4){while(1){kxd();system("cls");cout<<"        轮回game"<<endl;cout<<"用户:"<<yhmm<<endl;cout<<"轮回币:"<<lhb100<<endl;cout<<"-----------------"<<endl;cout<<"|1.关卡         |"<<endl;cout<<"|2.任务         |"<<endl;cout<<"-----------------"<<endl; int whas;cin>>whas;system("cls");if(whas==1){cout<<"1.投胎"<<endl;cout<<"2.天海"<<endl;cout<<"3.帝国"<<endl;cout<<"……"<<endl;cout<<"----------------"<<endl;cout<<"请选择"<<endl;int hk;cin>>hk;system("cls");if(hk==1){cout<<"传送中……"<<endl;Sleep(1000);wd3=0;goto popopo;}else if(hk==2){cout<<"传送中……"<<endl;Sleep(1000);wd3=5;goto popopo;						}else if(hk==3) cout<<"敬请期待"<<endl;}else if(whas==2){if(rws[1]==0){if(zb2>=100000)rws[1]=1;}if(rws[2]==0){if(zs2>=50000)rws[2]=1;}if(rws[3]==0){if(LV>=40)rws[3]=1;}if(rws[10]==0){if(hpb>=70000)rws[10]=1;} if(rws[11]==0){if(hj2>=50000)rws[11]=1;}  if(rws[12]==0){if(dyLV>=30)rws[12]=1;}  if(rws[16]==0){if(yqs3>=100)rws[16]=1;} if(rws[18]==0){if(hdb2>=60000)rws[18]=1;}if(rws[19]==0){if(slt3>=50000)rws[19]=1;}  if(rws[20]==0){if(bjgf>=100)rws[20]=1;} if(rws[21]==0){if(csgf>=100)rws[21]=1;}   if(rws[22]==0){if(yygf>=100)rws[22]=1;}  if(rws[23]==0){if(sdgf>=100)rws[23]=1;}  cout<<"投胎:"<<endl;cout<<"1.在原界中一次彩(1轮回币)   ";if(rws[0]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"2.在原界中获得100000金币(5轮回币)   ";if(rws[1]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"3.在原界中获得50000钻石(10轮回币)   ";if(rws[2]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"4.在原界中升为满级(5轮回币)   ";if(rws[3]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"5.在原界中完成一次扫雷(7轮回币)   ";if(rws[4]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"6.在原界中完成主线成就(10轮回币)   ";if(rws[5]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"7.在原界中完成支线成就(15轮回币)   ";if(rws[6]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"8.在原界中金币抽奖中获得神秘大奖(10轮回币)   ";if(rws[7]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"9.原界终极任务:在原界中寻找与密钥符合者(密钥:Nothing)"<<endl;cout<<"(赏金100轮回币)                         ";if(rws[8]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl; cout<<"10.在地狱中一次彩(5轮回币)   ";if(rws[9]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"11.在地狱中获得70000魂魄币(10轮回币)   ";if(rws[10]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"12.在地狱中获得50000魂晶(20轮回币)   ";if(rws[11]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"13.在地狱中将等级升至满级(10轮回币)   ";if(rws[12]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"14.在地狱中完成成就(20轮回币)   ";if(rws[13]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"15.在地狱中魂魄币抽奖中抽中\"?????\"部分(20轮回币)   ";if(rws[14]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"16.在地狱中神气世界走到坐标(2000,2000)(30轮回币)   ";if(rws[15]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"17.在地狱中获得狱砌石100(40轮回币)   ";if(rws[16]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"18.地狱终极任务:在地狱中寻找与密钥符合者(密钥:Someone)"<<endl;;cout<<"(赏金200轮回币)                           ";if(rws[17]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"19.在混沌中获得60000混沌币(15轮回币)"   ;if(rws[18]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"20.在混沌中获得50000实灵铁(30轮回币)   ";if(rws[19]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"21.在混沌中将暴击功法升至100%(20轮回币)   ";if(rws[20]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"22.在混沌中将重生功法升至100%(30轮回币)   ";if(rws[21]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"23.在混沌中将预言功法升至100%(40轮回币)   ";if(rws[22]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"24.在混沌中将神盾功法升至100%(2=50轮回币)   ";if(rws[23]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"25.投胎终极任务:在投胎中寻找与密钥符合者(密钥:addap)"<<endl;;cout<<"(赏金400轮回币)                           ";if(rws[24]==0) cout<<"未完成"<<endl;else cout<<"已完成"<<endl;cout<<"--------------------------------------------------------"<<endl;cout<<"按a领取奖励"<<endl;char l;cin>>l;system("cls");if(l=='a'){if(rws[0]==1){cout<<"任务一奖励已领取"<<endl;lhb100+=1;rws[0]=2;}if(rws[1]==1){cout<<"任务二奖励已领取"<<endl;lhb100+=5;rws[1]=2;}if(rws[2]==1){cout<<"任务三奖励已领取"<<endl;lhb100+=10;rws[2]=2;}if(rws[3]==1){cout<<"任务四奖励已领取"<<endl;lhb100+=5;rws[3]=2;}if(rws[4]==1){cout<<"任务五奖励已领取"<<endl;lhb100+=7;rws[4]=2;}if(rws[5]==1){cout<<"任务六奖励已领取"<<endl;lhb100+=5;rws[5]=2;}if(rws[6]==1){cout<<"任务七奖励已领取"<<endl;lhb100+=15;rws[6]=2;}if(rws[7]==1){cout<<"任务八奖励已领取"<<endl;lhb100+=10;rws[7]=2;}if(rws[8]==1){cout<<"原界终极任务奖励已领取"<<endl;lhb100+=100;rws[8]=2;}if(rws[9]==1){cout<<"任务十奖励已领取"<<endl;lhb100+=5;rws[9]=2;}if(rws[10]==1){cout<<"任务十一奖励已领取"<<endl;lhb100+=10;rws[10]=2;}if(rws[11]==1){cout<<"任务十二奖励已领取"<<endl;lhb100+=20;rws[11]=2;}if(rws[12]==1){cout<<"任务十三奖励已领取"<<endl;lhb100+=10;rws[12]=2;}if(rws[13]==1){cout<<"任务十四奖励已领取"<<endl;lhb100+=20;rws[13]=2;}if(rws[14]==1){cout<<"任务十五奖励已领取"<<endl;lhb100+=20;rws[14]=2;}if(rws[15]==1){cout<<"任务十六奖励已领取"<<endl;lhb100+=30;rws[15]=2;}if(rws[16]==1){cout<<"任务十七奖励已领取"<<endl;lhb100+=50;rws[16]=2;}if(rws[17]==1){cout<<"地狱终极任务奖励已领取"<<endl;lhb100+=200;rws[17]=2;}if(rws[18]==1){cout<<"任务十九奖励已领取"<<endl;lhb100+=15;rws[18]=2;}if(rws[19]==1){cout<<"任务二十奖励已领取"<<endl;lhb100+=30;rws[19]=2;}if(rws[20]==1){cout<<"任务二十一奖励已领取"<<endl;lhb100+=20;rws[20]=2;}if(rws[21]==1){cout<<"任务二十二奖励已领取"<<endl;lhb100+=30;rws[21]=2;}if(rws[22]==1){cout<<"任务二十三奖励已领取"<<endl;lhb100+=40;rws[22]=2;}if(rws[23]==1){cout<<"任务二十四奖励已领取"<<endl;lhb100+=50;rws[23]=2;}if(rws[24]==1){cout<<"投胎终极任务奖励已领取"<<endl;lhb100+=400;rws[24]=2;}} Sleep(1000);}}} if(wd3==3){ system("color 0f");swa:system("cls");kxd();cout<<"坐标:x:"<<xwx<<"y:"<<xwy<<"\n";for(int i=xwx-4;i<=xwx+5;i++){for(int j=xwy-4;j<=xwy+5;j++){if(i==xwx&&j==xwy)cout<<"Y";elsecout<<swhj[i][j];}cout<<endl;}printf("按g进入个人主页\n");swb:if(xwjc==0){int gbg=MessageBox(0,"是否进行教程","虚无教程",MB_YESNO);if(gbg==7) xwjc=99999;if(gbg==6){MessageBox(0,"本维度通过对此世界的探索,集井号与字,重铸混沌","虚无教程",MB_OK);MessageBox(0,"首先,你先要了解一些基础,点g进入主页,在“2.符号代表”进行了解","虚无教程",MB_OK);MessageBox(0,"注意:千万别碰H,D,y","虚无教程",MB_OK);      				xwjc++; }					}else if(xwjc==2){MessageBox(0,"good job","虚无教程",MB_OK);MessageBox(0,"之后每遇到不清楚的立即到该处查询(若没有,则改符号无意义,即装饰)","虚无教程",MB_OK);MessageBox(0,"现在,有了基础知识,就正式开启教程","虚无教程",MB_OK);MessageBox(0,"点g进入主页,在“7.教程”继续","虚无教程",MB_OK);MessageBox(0,"祝您幸福","虚无教程",MB_OK);xwjc++; } if(kbhit()){char shit=getch();if(shit=='t'){while(1){system("cls");cout<<"        作弊指令"<<endl;cout<<"每输入一个字符串或数字,请按回车"<<endl;string how;cin>>how;if(how=="exit") break;else if(how=="get"){string what;cin>>what;if(what=="#"){int sl;cin>>sl;cout<<"#+"<<sl<<endl;jhsl+=sl;}else if(what=="z"){int sl;cin>>sl;cout<<"汉字+"<<sl<<endl;hzsl+=sl;}else if(what=="fs"){int sl;cin>>sl;cout<<"废水+"<<sl<<endl;fssl+=sl;}else if(what=="js"){int sl;cin>>sl;cout<<"晶水+"<<sl<<endl;jssl+=sl;}else if(what=="ss"){int sl;cin>>sl;cout<<"圣水+"<<sl<<endl;sssl+=sl;}else if(what=="ft"){int sl;cin>>sl;cout<<"废铁+"<<sl<<endl;ftsl+=sl;} else if(what=="jt"){int sl;cin>>sl;cout<<"晶铁+"<<sl<<endl;jtsl+=sl;}else if(what=="st"){int sl;cin>>sl;cout<<"圣铁+"<<sl<<endl;stsl+=sl;}}else if(how=="set"){string what;cin>>what;if(what=="#"){int sl;cin>>sl;cout<<"#设置为"<<sl<<endl;jhsl=sl;}else if(what=="z"){int sl;cin>>sl;cout<<"汉字设置为"<<sl<<endl;hzsl=sl;}else if(what=="fs"){int sl;cin>>sl;cout<<"废水设置为"<<sl<<endl;fssl=sl;}else if(what=="js"){int sl;cin>>sl;cout<<"晶水设置为"<<sl<<endl;jssl=sl;}else if(what=="ss"){int sl;cin>>sl;cout<<"圣水设置为"<<sl<<endl;sssl=sl;}else if(what=="ft"){int sl;cin>>sl;cout<<"废铁设置为"<<sl<<endl;ftsl=sl;} else if(what=="jt"){int sl;cin>>sl;cout<<"晶铁设置为"<<sl<<endl;jtsl=sl;}else if(what=="st"){int sl;cin>>sl;cout<<"圣铁设置为"<<sl<<endl;stsl=sl;}}else if(how=="setblock"){char what;cin>>what;string hes;cin>>hes;int fzx,fzy;if(hes=="here") fzx=xwx,fzy=xwy;elsecin>>fzx>>fzy;swhj[fzx][fzy]=what;cout<<"放置成功"<<endl;}else if(how=="fill"){char what;cin>>what;int sx,sy,ex,ey;cin>>sx>>sy>>ex>>ey;for(int i=sx;i<=ex;i++)for(int j=sy;j<=ey;j++)swhj[i][j]=what;cout<<"填充成功"<<endl;}else if(how=="tp"){int whx,why;cin>>whx>>why;xwx=whx,xwy=why;cout<<"传送成功"<<endl;}else if(how=="help"){system("cls");cout<<"指令语法:"<<endl;cout<<"get sth. 数字         |获得多少什么"<<endl;cout<<"set sth. 数字         |把什么设置成多少"<<endl;cout<<"pour sth. 数字        |把什么减少多少"<<endl;cout<<"setblock sth. x y     |在坐标(x,y)处放什么"<<endl;cout<<"fill sth. sx sy ex ey |把(sx,sy)与(ex,ey)间用sth.填充"<<endl;cout<<"tp x y                |传送至(x,y)"<<endl;cout<<"gamemode x            |游戏模式"<<endl;cout<<"exit                  |退出"<<endl;cout<<"help                  |帮助"<<endl;system("pause");	}else if(how=="gamemode"){string what;cin>>what;if(what=="0"){pgz=0;cout<<"已切换至正常模式"<<endl;}	else if(what=="1"){pgz=1;cout<<"已切换至检查模式"<<endl;}		else if(what=="2"){char what2;cin>>what2;pgz=2;creatst=what2;cout<<"已切换至创造模式"<<endl;}				} else if(how=="pour"){string what;cin>>what;if(what=="#"){int sl;cin>>sl;cout<<"#-"<<sl<<endl;jhsl-=sl;}else if(what=="z"){int sl;cin>>sl;cout<<"汉字-"<<sl<<endl;hzsl-=sl;}else if(what=="fs"){int sl;cin>>sl;cout<<"废水-"<<sl<<endl;fssl-=sl;}else if(what=="js"){int sl;cin>>sl;cout<<"晶水-"<<sl<<endl;jssl-=sl;}else if(what=="ss"){int sl;cin>>sl;cout<<"圣水-"<<sl<<endl;sssl-=sl;}else if(what=="ft"){int sl;cin>>sl;cout<<"废铁-"<<sl<<endl;ftsl-=sl;} else if(what=="jt"){int sl;cin>>sl;cout<<"晶铁-"<<sl<<endl;jtsl-=sl;}else if(what=="st"){int sl;cin>>sl;cout<<"圣铁-"<<sl<<endl;stsl-=sl;}}Sleep(1000);}}else if(shit=='g'){while(1){system("cls");cout<<"个人主页"<<endl;cout<<"1.退出"<<endl;cout<<"2.符号代表"<<endl;cout<<"3.你的背包"<<endl;cout<<"4.游戏目标"<<endl;cout<<"5.商店"<<endl;cout<<"6.道具使用区"<<endl;if(xwjc==3)cout<<"7.教程"<<endl;int whatd;cin>>whatd;system("cls");if(whatd==1) break;else if(whatd==7&&xwjc==3){while(1){system("cls"); cout<<"首先,你需找到石阵平原或谜雾地域"<<endl;cout<<"大致的闯关顺序:石阵平原/谜雾地域-->圣池-->命运之地-->圣地"<<endl;cout<<"选择进入下列地形介绍"<<endl;cout<<"1.石阵平原"<<endl;cout<<"2.谜雾地域"<<endl;cout<<"3.圣池"<<endl;cout<<"4.命运之地"<<endl;cout<<"5.圣地"<<endl;cout<<"6.远古战场"<<endl;cout<<"7.集市"<<endl;cout<<"8.退出"<<endl;int gsmn;cin>>gsmn;system("cls");if(gsmn==8) break;else if(gsmn==1){cout<<"      石阵平原:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  .@@@@....."<<endl;cout<<"  .........."<<endl;cout<<"  .........."<<endl;cout<<"  ....@....."<<endl;cout<<"  ....Y@...."<<endl;cout<<"  ......@..."<<endl;cout<<"  ..@@...@.."<<endl;cout<<"  ....@@...."<<endl;cout<<"  ....@@...@"<<endl;cout<<"  ..@@.....@"<<endl; cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  @不可过"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  y,清空"<<endl;cout<<"  D,地狱、混沌、虚无清空"<<endl;cout<<"  H,混沌、虚无清空"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"4.意义"<<endl;cout<<"  获圣水做道具:指圣池器,到圣池"<<endl;system("pause");} else if(gsmn==2){cout<<"      谜雾地域:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  ????????H?"<<endl;cout<<"  ??????????"<<endl;cout<<"  ????H?????"<<endl;cout<<"  ??????????"<<endl;cout<<"  ?????Y??H?"<<endl;cout<<"  ??????????"<<endl;cout<<"  ??H???????"<<endl;cout<<"  ??????H???"<<endl;cout<<"  ??????????"<<endl;cout<<"  ??????????"<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  @不可过"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  y,清空"<<endl;cout<<"  D,地狱、混沌、虚无清空"<<endl;cout<<"  H,混沌、虚无清空"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"4.意义"<<endl;cout<<"  获圣水做道具:指圣池器,到圣池"<<endl;system("pause");}else if(gsmn==3){cout<<"      圣池:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~Y~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"  ~~~~~~~~~~"<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"  圣水"<<endl;cout<<"  废铁"<<endl;cout<<"  晶铁"<<endl;cout<<"  圣铁"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  y,清空"<<endl;cout<<"  D,地狱、混沌、虚无清空"<<endl;cout<<"  H,混沌、虚无清空"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"  S,圣水+1"<<endl;cout<<"  ~,有几率获得圣水、晶水、废水"<<endl; cout<<"  -,入场大门,自动扣去10圣水。"<<endl;cout<<"  t,废铁+1"<<endl;cout<<"  i,晶铁+1"<<endl;cout<<"  e,圣铁+1"<<endl;cout<<"4.意义"<<endl;cout<<"  获圣铁做道具:指指运针,到命运之地"<<endl;system("pause");}else if(gsmn==4){cout<<"      命运之地:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  ........#."<<endl;cout<<"  ..~......!"<<endl;cout<<"  ........#."<<endl;cout<<"  .....@.@.."<<endl;cout<<"  ....Y.!..."<<endl;cout<<"  .....@.@.."<<endl;cout<<"  .........."<<endl;cout<<"  ....!....."<<endl;cout<<"  .........."<<endl;cout<<"  .........."<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"  圣水"<<endl;cout<<"  废铁"<<endl;cout<<"  晶铁"<<endl;cout<<"  圣铁"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  y,清空"<<endl;cout<<"  D,地狱、混沌、虚无清空"<<endl;cout<<"  H,混沌、虚无清空"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"  S,圣水+1"<<endl;cout<<"  ~,有几率获得圣水、晶水、废水"<<endl; cout<<"  -,入场大门,自动扣去10圣水。"<<endl;cout<<"  t,废铁+1"<<endl;cout<<"  i,晶铁+1"<<endl;cout<<"  e,圣铁+1"<<endl;cout<<"  !,命运,会随机出现惊喜"<<endl;cout<<"4.意义"<<endl;cout<<"  最后的冲刺,攒井号与字,做虚无核心,成朝圣标,至圣地"<<endl;system("pause");}else if(gsmn==5){cout<<"      圣地:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  .........."<<endl;cout<<"  .         "<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ..Y...."<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ......."<<endl;cout<<"  .  ......."<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"  圣水"<<endl;cout<<"  废铁"<<endl;cout<<"  晶铁"<<endl;cout<<"  圣铁"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"  S,圣水+1"<<endl;cout<<"  t,废铁+1"<<endl;cout<<"  i,晶铁+1"<<endl;cout<<"  e,圣铁+1"<<endl;cout<<"  !,命运,会随机出现惊喜"<<endl;cout<<"  \' \',虚无,普通TNT炸不了"<<endl;cout<<"  *,圣墙,所有TNT炸不了"<<endl;cout<<"  =,圣门,需10圣水打开,所有TNT炸不了"<<endl;cout<<"  \\,圣门,需10圣铁打开,所有TNT炸不了" <<endl;cout<<"  &,圣雾,有几率变成*,也有几率变成\'.\'"<<endl; cout<<"  A,通往试炼1"<<endl;cout<<"  B,通往试炼2"<<endl;cout<<"  C,通往试炼3"<<endl;cout<<"  Q,最终问题"<<endl;cout<<"  b,守卫"<<endl;cout<<"  O,守卫之王"<<endl;cout<<"  J,祭司"<<endl;cout<<"  %,祭坛"<<endl;cout<<"4.意义"<<endl;cout<<"  找到十字祭坛,开启试炼,重铸混沌"<<endl;system("pause");}else if(gsmn==6){cout<<"      远古战场:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  ||||||||||"<<endl;cout<<"  ||||||||||"<<endl;cout<<"  ||||||||||"<<endl;cout<<"  ||||||||||"<<endl;cout<<"  |||||Y||||"<<endl;cout<<"  ||||||||||"<<endl;cout<<"  |||...||||"<<endl;cout<<"  |||...||||"<<endl;cout<<"  |||...||||"<<endl;cout<<"  ||||||||||"<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"  圣水"<<endl;cout<<"  废铁"<<endl;cout<<"  晶铁"<<endl;cout<<"  圣铁"<<endl;cout<<"  攻击力"<<endl;cout<<"  防御力"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"  S,圣水+1"<<endl;cout<<"  t,废铁+1"<<endl;cout<<"  i,晶铁+1"<<endl;cout<<"  e,圣铁+1"<<endl;cout<<"  !,命运,会随机出现惊喜"<<endl;cout<<"  \' \',虚无,普通TNT炸不了"<<endl;cout<<"  *,圣墙,所有TNT炸不了"<<endl; cout<<"  b,守卫"<<endl;cout<<"  O,守卫之王"<<endl;cout<<"  J,祭司"<<endl;cout<<"  |,有腐蚀性,会降低你的攻击防御"<<endl;cout<<"  +,比|更厉害"<<endl;cout<<"  <,比+更厉害"<<endl; cout<<"  \',\',圣种,增加攻击防御"<<endl;cout<<"  M,圣苗,比圣种有效"<<endl;cout<<"  T,圣树,比圣苗有效"<<endl;cout<<"  E,恶魂"<<endl;cout<<"  N,恶魂之将"<<endl;cout<<"  K,恶魂之王"<<endl;cout<<"4.意义"<<endl;cout<<"  提升你的攻击与防御"<<endl;system("pause");}else if(gsmn==7){cout<<"      集市:"<<endl;cout<<"1.地形一角"<<endl;cout<<"  @@@@@@@@@@"<<endl;cout<<"  @bbbbbbbbb"<<endl;cout<<"  @b@@@@@@@@"<<endl;cout<<"  @b@......."<<endl;cout<<"  @b@..Y...."<<endl;cout<<"  @b@......."<<endl;cout<<"  @b@......."<<endl;cout<<"  @b@......."<<endl;cout<<"  @b@......."<<endl;cout<<"  @b@......."<<endl;cout<<"2.可得物资"<<endl;cout<<"  井号"<<endl;cout<<"  字"<<endl;cout<<"  废水"<<endl;cout<<"  晶水"<<endl;cout<<"  圣水"<<endl;cout<<"  废铁"<<endl;cout<<"  晶铁"<<endl;cout<<"  圣铁"<<endl;cout<<"  金币"<<endl;cout<<"  银币"<<endl;cout<<"  各种TNT"<<endl;cout<<"  虚无核心碎片"<<endl;cout<<"  一份情报"<<endl;cout<<"3.所遇字母"<<endl;cout<<"  \'.\'可过"<<endl;cout<<"  ?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"  #,加井号*1"<<endl;cout<<"  z,加汉字*1"<<endl;cout<<"  F,废水+1"<<endl;cout<<"  j,晶水+1"<<endl;cout<<"  S,圣水+1"<<endl;cout<<"  t,废铁+1"<<endl;cout<<"  i,晶铁+1"<<endl;cout<<"  e,圣铁+1"<<endl;cout<<"  !,命运,会随机出现惊喜"<<endl;cout<<"  \' \',虚无,普通TNT炸不了"<<endl;cout<<"  *,圣墙,所有TNT炸不了"<<endl; cout<<"  b,守卫"<<endl;cout<<"  J,祭司"<<endl;cout<<"  s,商人"<<endl; cout<<"4.意义"<<endl;cout<<"  攒资源"<<endl;system("pause");}}}else if(whatd==6){while(1){system("cls");cout<<"1.指圣池器"<<endl;cout<<"2.1级TNT"<<endl;cout<<"3.2级TNT"<<endl;cout<<"4.3级TNT"<<endl;cout<<"5.指运针"<<endl;cout<<"6.4级TNT"<<endl;cout<<"7.朝圣标"<<endl;cout<<"8.狂暴TNT"<<endl;cout<<"---------------"<<endl;cout<<"其他键退出"<<endl;int wnd;cin>>wnd;system("cls");if(wnd==2){cout<<"    1级TNT"<<endl;cout<<"库存:"<<xwTNT1<<endl;cout<<"功能:使方圆2格化为虚无"<<endl;cout<<"可在控制面按1使用"<<endl;system("pause");}else if(wnd==7){cout<<"    朝圣标"<<endl;cout<<"库存:"<<csb<<endl;cout<<"功能:传送至圣地"<<endl;cout<<"------------------"<<endl;cout<<"按a使用"<<endl;cout<<"其他键退出"<<endl;char sdf;cin>>sdf;system("cls");if(sdf=='a'){if(csb>=1){csb--;xwx=sdx-1;xwy=sdy-1;}else cout<<"没有"<<endl;}}else if(wnd==5){cout<<"    指运针"<<endl;cout<<"库存:"<<zyz<<endl;cout<<"功能:传送至命运之地"<<endl;cout<<"------------------"<<endl;cout<<"按a使用"<<endl;cout<<"其他键退出"<<endl;char sdf;cin>>sdf;system("cls");if(sdf=='a'){if(zyz>=1){zyz--;xwx=jyx;xwy=jyy;}else cout<<"没有"<<endl;}}else if(wnd==3){cout<<"    2级TNT"<<endl;cout<<"库存:"<<xwTNT2<<endl;cout<<"功能:使方圆4格化为虚无"<<endl;cout<<"可在控制面按2使用"<<endl;system("pause");}else if(wnd==6){cout<<"    4级TNT"<<endl;cout<<"库存:"<<xwTNT2<<endl;cout<<"功能:使方圆8格化为虚无"<<endl;cout<<"可在控制面按4使用"<<endl;system("pause");}else if(wnd==8){cout<<"    狂暴TNT"<<endl;cout<<"库存:"<<xwTNT2<<endl;cout<<"功能:使方圆6格化为虚无(可炸虚无)"<<endl;cout<<"可在控制面按5使用"<<endl;system("pause");}else if(wnd==4){cout<<"    3级TNT"<<endl;cout<<"库存:"<<xwTNT3<<endl;cout<<"功能:使方圆4格内\"-\",\"H\",\"D\",\"y\",\"?\",\"@\"化为虚无"<<endl;cout<<"可在控制面按3使用"<<endl;system("pause");}else if(wnd==1){cout<<"    指圣池器"<<endl;cout<<"库存:"<<dscq<<endl;cout<<"功能:传送至圣池"<<endl;cout<<"------------------"<<endl;cout<<"按a使用"<<endl;cout<<"其他键退出"<<endl;char sdf;cin>>sdf;system("cls");if(sdf=='a'){if(dscq>=1){dscq--;xwx=ssx;xwy=ssy;}else cout<<"没有"<<endl;}}else break;Sleep(1000);}}else if(whatd==2){if(xwjc==1)xwjc=2;printf("   w\n");printf("  asd    控制方向\n");printf("Y代表你的位置\n");cout<<"@不可过"<<endl;cout<<"\'.\'可过"<<endl;cout<<"?有几率变成@,也有几率变成\'.\'"<<endl;cout<<"#,加井号*1"<<endl;cout<<"z,加汉字*1"<<endl;cout<<"y,清空"<<endl;cout<<"D,地狱、混沌、虚无清空"<<endl;cout<<"H,混沌、虚无清空"<<endl;cout<<"F,废水+1"<<endl;cout<<"j,晶水+1"<<endl;cout<<"S,圣水+1"<<endl;cout<<"~,有几率获得圣水、晶水、废水"<<endl; cout<<"-,入场大门,自动扣去10圣水。"<<endl;cout<<"t,废铁+1"<<endl;cout<<"i,晶铁+1"<<endl;cout<<"e,圣铁+1"<<endl;cout<<"!,命运,会随机出现惊喜"<<endl;cout<<"\' \',虚无,普通TNT炸不了"<<endl;cout<<"*,圣墙,所有TNT炸不了"<<endl;cout<<"=,圣门,需10圣水打开,所有TNT炸不了"<<endl;cout<<"\\,圣门,需10圣铁打开,所有TNT炸不了" <<endl;cout<<"&,圣雾,有几率变成*,也有几率变成\'.\'"<<endl; cout<<"A,通往试炼1"<<endl;cout<<"B,通往试炼2"<<endl;cout<<"C,通往试炼3"<<endl;cout<<"Q,最终问题"<<endl;cout<<"b,守卫"<<endl;cout<<"O,守卫之王"<<endl;cout<<"J,祭司"<<endl;cout<<"%,祭坛"<<endl;cout<<"---------------------------------------------"<<endl;cout<<"扩展版本:"<<endl;cout<<"|,有腐蚀性,会降低你的攻击防御"<<endl;cout<<"+,比|更厉害"<<endl;cout<<"<,比+更厉害"<<endl; cout<<"\',\',圣种,增加攻击防御"<<endl;cout<<"M,圣苗,比圣种有效"<<endl;cout<<"T,圣树,比圣苗有效"<<endl;cout<<"E,恶魂"<<endl;cout<<"N,恶魂之将"<<endl;cout<<"K,恶魂之王"<<endl;cout<<"s,商人"<<endl; system("pause");}else if(whatd==5){while(1){system("cls");cout<<"商品                价格"<<endl;cout<<"1.晶水             9废水"<<endl;cout<<"2.圣水             9晶水"<<endl;cout<<"3.指圣池器(道具)   1圣水+9井号"<<endl;cout<<"4.晶铁             9废铁"<<endl;cout<<"5.圣铁             9晶铁"<<endl;cout<<"6.1级TNT           1字+9井号"<<endl;cout<<"7.2级TNT           1级TNT+2圣水"<<endl;cout<<"8.3级TNT           2级TNT+2圣铁"<<endl;cout<<"9.指运针           9字+5圣铁"<<endl;cout<<"10.虚无核心碎片    18圣水+9圣铁"<<endl;cout<<"11.4级TNT          3级TNT+1虚无核心碎片"<<endl;cout<<"12.虚无核心        5虚无核心碎片+25井号"<<endl;cout<<"13.朝圣标          1虚无核心+100井号+50字"<<endl; cout<<"14.狂暴TNT         4级TNT+1虚无核心"<<endl; cout<<"------------------"<<endl;cout<<"其他键退出"<<endl;int msm;cin>>msm;system("cls");if(msm==1){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(fssl>=9*how){cout<<"兑换成功"<<endl;jssl+=1*how;fssl-=9*how;}else cout<<"废水不足"<<endl;}else if(msm==9){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(hzsl>=9*how&&stsl>=5*how){cout<<"兑换成功"<<endl;hzsl-=9*how;stsl-=5*how;zyz+=1*how;;}else cout<<"材料不足"<<endl;}else if(msm==14){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(xwhx2>=1*how&&xwTNT4>=1*how){cout<<"兑换成功"<<endl;xwTNT4-=1*how;xwhx2-=1*how;kbTNT+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==13){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(xwhx2>=1*how&&jhsl>=100*how&&hzsl>=50*how){cout<<"兑换成功"<<endl;jhsl-=100*how;hzsl-=100*how;xwhx2-=1*how;csb+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==12){cout<<"买几次?"<<endl;int how;cin>>how;system("cls"); if(xwhx>=5*how&&jhsl>=25*how){cout<<"兑换成功"<<endl;jhsl-=25*how;xwhx-=5*how;xwhx2+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==11){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(xwhx>=1*how&&xwTNT3>=1*how){cout<<"兑换成功"<<endl;xwTNT3-=1*how;xwhx-=1*how;xwTNT4+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==10){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(sssl>=18*how&&stsl>=9*how){cout<<"兑换成功"<<endl;sssl-=18*how;stsl-=9*how;xwhx+=1*how;;}else cout<<"材料不足"<<endl;}else if(msm==6){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(jhsl>=9*how&&hzsl>=1*how){cout<<"兑换成功"<<endl;hzsl-=1*how;jhsl-=9*how;xwTNT1+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==7){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(xwTNT1>=1*how&&sssl>=2*how){cout<<"兑换成功"<<endl;xwTNT1-=1*how;sssl-=2*how;xwTNT2+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==8){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(xwTNT2>=1*how&&stsl>=2*how){cout<<"兑换成功"<<endl;xwTNT2-=1*how;stsl-=2*how;xwTNT3+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==3){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(sssl>=1*how&&jhsl>=9*how){cout<<"兑换成功"<<endl;sssl-=1*how;jhsl-=9*how;dscq+=1*how;}else cout<<"材料不足"<<endl;}else if(msm==4){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(ftsl>=9*how){cout<<"兑换成功"<<endl;ftsl-=9*how;jtsl+=1*how;}else cout<<"废铁不足"<<endl;}else if(msm==5){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(jtsl>=9*how){cout<<"兑换成功"<<endl;jtsl-=9*how;stsl+=1*how;}else cout<<"晶铁不足"<<endl;}else if(msm==2){cout<<"买几次?"<<endl;int how;cin>>how;system("cls");if(jssl>=9*how){cout<<"兑换成功"<<endl;sssl+=1*how;jssl-=9*how;}else cout<<"晶水不足"<<endl;}else break;Sleep(1000);}}else if(whatd==4){cout<<"背景:你把混沌之主杀了,导致混沌世界破碎"<<endl;cout<<"你随之坠入一个神秘地方----虚无幻境"<<endl;cout<<"目标:混沌世界虽破碎,但其碎片散落在幻境的"<<endl;cout<<"各处,你需凑齐64井号与42汉字,并找到圣地中"<<endl;cout<<"的十字遗迹,并进入其中,并在百分号祭坛上重"<<endl;cout<<"塑混沌,返回原界与地狱,还有神秘惊喜"<<endl;system("pause");}else if(whatd==3){cout<<"#数量:"<<jhsl<<endl;cout<<"字数量:"<<hzsl<<endl;cout<<"废水:"<<fssl<<endl;cout<<"晶水:"<<jssl<<endl;; cout<<"圣水:"<<sssl<<endl;cout<<"废铁:"<<ftsl<<endl;cout<<"晶铁:"<<jtsl<<endl;cout<<"圣铁:"<<stsl<<endl;;cout<<"虚无核心碎片"<<xwhx<<endl;cout<<"虚无核心"<<xwhx2<<endl;cout<<"金币"<<jb6<<endl;cout<<"银币"<<yb6<<endl; system("pause");}Sleep(1000);}}else if(shit=='1'){if(xwTNT1>0){for(int i=xwx-2;i<=xwx+2;i++){for(int j=xwy-2;j<=xwy+2;j++)if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')swhj[i][j]='.';}	xwTNT1--;}}else if(shit=='2'){if(xwTNT2>0){for(int i=xwx-4;i<=xwx+4;i++){for(int j=xwy-4;j<=xwy+4;j++)if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')swhj[i][j]='.';}xwTNT2--;}}else if(shit=='5'){if(kbTNT>0){for(int i=xwx-6;i<=xwx+6;i++){for(int j=xwy-6;j<=xwy+6;j++)if(swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')swhj[i][j]='.';}kbTNT--;}}else if(shit=='4'){if(xwTNT4>0){for(int i=xwx-8;i<=xwx+8;i++){for(int j=xwy-8;j<=xwy+8;j++)if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')swhj[i][j]='.';}xwTNT4--;}}else if(shit=='3'){if(xwTNT3>0){for(int i=xwx-4;i<=xwx+4;i++){for(int j=xwy-4;j<=xwy+4;j++)if(swhj[i][j]=='D'||swhj[i][j]=='y'||swhj[i][j]=='H'||swhj[i][j]=='@'||swhj[i][j]=='?'||swhj[i][j]=='-')swhj[i][j]='.';}	xwTNT3--;}}else if(shit=='a'){int l=xwy-1;if(pgz==2){swhj[xwx][l]=creatst;}if(xwtf(swhj[xwx][l],xwx,l)==0)xwy--;if(xwtf(swhj[xwx][l],xwx,l)==3)break;if(xwtf(swhj[xwx][l],xwx,l)==10){wd3=2;goto popopo;}}else if(shit=='d'){int l=xwy+1;if(pgz==2){swhj[xwx][l]=creatst;}if(xwtf(swhj[xwx][l],xwx,l)==0)xwy++;if(xwtf(swhj[xwx][l],xwx,l)==3)break;if(xwtf(swhj[xwx][l],xwx,l)==10){wd3=2;goto popopo;}}else if(shit=='w'){int l=xwx-1;if(pgz==2){swhj[l][xwy]=creatst;}if(xwtf(swhj[l][xwy],l,xwy)==0)xwx--;if(xwtf(swhj[l][xwy],l,xwy)==3) break;if(xwtf(swhj[l][xwy],l,xwy)==10){wd3=2;goto popopo;}}else if(shit=='s'){int l=xwx+1;if(pgz==2){swhj[l][xwy]=creatst;}if(xwtf(swhj[l][xwy],l,xwy)==0)xwx++;if(xwtf(swhj[l][xwy],l,xwy)==3) break;if(xwtf(swhj[l][xwy],l,xwy)==10){wd3=2;goto popopo;}}else{if(pgz==2)creatst=shit;}goto swa;}else goto swb;}if(wd3==2){Sleep(1000);system("cls");kxd();system("color f0"); cout<<"你的攻击:"<<ndgj<<endl;cout<<"你的防御:"<<ndfy<<endl;cout<<"混沌币:"<<hdb2<<endl;if(hdbp==0){cout<<"##########################"<<endl;cout<<"#1.返回地狱              #"<<endl;cout<<"#2.提升实力              #"<<endl;cout<<"#3.混乱商店              #"<<endl;cout<<"#4.混沌战场              #"<<endl;cout<<"#5.功法秘籍              #"<<endl; cout<<"#6.混沌抽奖              #"<<endl;cout<<"##########################"<<endl;				}if(hdbp==1){cout<<"########################"<<endl;cout<<"#1.返回地狱            #"<<endl;cout<<"#2.提升实力            #"<<endl;cout<<"#3.混乱商店            #"<<endl;cout<<"#4.混沌战场            #"<<endl;cout<<"#5.功法秘籍            #"<<endl; cout<<"#6.混沌抽奖            #"<<endl;cout<<"########################"<<endl;	Sleep(1000);hdbp=2;goto popopo;			}if(hdbp==2){cout<<"##################"<<endl;cout<<"#1.返回地狱      #"<<endl;cout<<"#2.提升实力      #"<<endl;cout<<"#3.混乱商店      #"<<endl;cout<<"#4.混沌战场      #"<<endl;cout<<"#5.功法秘籍      #"<<endl; cout<<"#6.混沌抽奖      #"<<endl;cout<<"##################"<<endl;	Sleep(1000);hdbp=3;goto popopo;			}if(hdbp==3){cout<<"############"<<endl;cout<<"#1.返回地狱#"<<endl;cout<<"#2.提升实力#"<<endl;cout<<"#3.混乱商店#"<<endl;cout<<"############"<<endl;cout<<"#5.功法秘籍#"<<endl; cout<<"#6.混沌抽奖#"<<endl;cout<<"############"<<endl;	Sleep(1000);hdbp=4;goto popopo;			}if(hdbp==4){cout<<"##########"<<endl;	cout<<"##########"<<endl;cout<<"##########"<<endl;cout<<"##########"<<endl;Sleep(1000);hdbp=5;goto popopo;			}if(hdbp==6){cout<<"##########################"<<endl;cout<<"#1.返回地狱              #"<<endl;cout<<"#2.提升实力              #"<<endl;cout<<"#3.混乱商店              #"<<endl;cout<<"#4.混沌战场              #"<<endl;cout<<"#5.功法秘籍              #"<<endl; cout<<"#6.混沌抽奖              #"<<endl;cout<<"#7.通天之门              #"<<endl; cout<<"##########################"<<endl;}if(hdbp==7){cout<<"##########################"<<endl;cout<<"#1.返回地狱              #"<<endl;cout<<"#2.提升实力              #"<<endl;cout<<"#3.混乱商店              #"<<endl;cout<<"#4.混沌战场              #"<<endl;cout<<"#5.功法秘籍              #"<<endl; cout<<"#6.混沌抽奖              #"<<endl;cout<<"#7.通天之门              #"<<endl; cout<<"#8.轮回首页              #"<<endl;cout<<"##########################"<<endl;}if(hdbp==5){system("cls");string a10="混主一灭,沌界破碎";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="遁入虚无,全新世界";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="虚无幻境,虚虚实实";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="混沌碎片,现出幻境";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="收井为框,集字成容";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="井成六四,字得四二";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="集成之时,四寻祭坛";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="跋山涉水,难如登天";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="各式猛兽,尽需躲之";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="艾曲恶兽,混沌重始";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="第道饿兽,地狱重来";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="小歪不小,触之重启";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="十字圣地,百分祭坛";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="触之恢复,混沌重铸";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="混沌重回,天门出现";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="入门上天,便入天堂";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;a10="一终一始,轮回不止";for(int i=0;i<17;i++){cout<<a10[i];Sleep(300);}cout<<endl;Sleep(1000);wd3=3;goto popopo;			}if(hdjc==0){int gbg=MessageBox(0,"是否进行教程","混沌教程",MB_YESNO);if(gbg==7) hdjc=99999;if(gbg==6){MessageBox(0,"本维度通过在“混沌战场”上一路向上,进入下一维度:虚无","混沌教程",MB_OK);MessageBox(0,"你通过地狱的实灵铁提升实力,并在战场中重复打怪掠夺资源","混沌教程",MB_OK);MessageBox(0,"若要加快提升速度,可以升点级","混沌教程",MB_OK);      				hdjc++; }				}if(hdjc==1&&cggk>49) {MessageBox(0,"现在你已获得一些秘籍","混沌教程",MB_OK);MessageBox(0,"可以在“5.功法秘籍”中花时间学习,获得对应技能","混沌教程",MB_OK);	hdjc++; }int which;cin>>which;system("cls"); if(which==8&&hdbp==7){system("cls");wd3=4;goto popopo;}if(which==7&&(hdbp==6||hdbp==7)){system("cls");if(jyq==0){wd3=4;jyq=1;hdbp=7;cout<<"传送中……"<<endl;Sleep(1000);system("cls");cout<<"警报:"<<endl;cout<<"时空错乱,传送失常"<<endl;Sleep(1000);system("cls");goto popopo;}else{wd3=5;goto popopo;}}if(which==78910232){while(1){system("cls");cout<<"        作弊指令"<<endl;cout<<"每输入一个字符串或数字,请按回车"<<endl;string sth;cin>>sth;if(sth=="exit") break;else if(sth=="end"){cout<<"配对:addap"<<endl;if(rws[24]==0) rws[24]=1;} else if(sth=="get"){string wh;cin>>wh;if(wh=="hdb"){int sl;cin>>sl;cout<<"混沌币+"<<sl<<endl;hdb2+=sl;}else if(wh=="gj"){int sl;cin>>sl;cout<<"攻击+"<<sl<<endl;ndgj+=sl;}else if(wh=="fy"){int sl;cin>>sl;cout<<"防御+"<<sl<<endl;ndfy+=sl;}else if(wh=="zc"){int sl;cin>>sl;cout<<"战场变量+"<<sl<<endl;cggk+=sl;}else if(wh=="bj"){int sl;cin>>sl;cout<<"暴击功法+"<<sl<<"%"<<endl;bjgf+=sl;}else if(wh=="cs"){int sl;cin>>sl;cout<<"重生功法+"<<sl<<"%"<<endl;csgf+=sl;}else if(wh=="yy"){int sl;cin>>sl;cout<<"预言功法+"<<sl<<"%"<<endl;yygf+=sl;}else if(wh=="sd"){int sl;cin>>sl;cout<<"神盾功法+"<<sl<<"%"<<endl;sdgf+=sl;}else if(wh=="ts"){int sl;cin>>sl;cout<<"吞噬大法+"<<sl<<"%"<<endl;tsdf+=sl;}}else if(sth=="bpqh"){int sl;cin>>sl;cout<<"设置成功"<<endl;hdbp=sl;}else if(sth=="help"){system("cls");cout<<"指令语法:"<<endl;cout<<"get sth. 数字       |获得多少什么"<<endl;cout<<"set sth. 数字       |把什么设置成多少"<<endl;cout<<"pour sth. 数字      |把什么减少多少"<<endl;cout<<"bpqh 数字           |切换表盘"<<endl;cout<<"exit                |退出"<<endl;cout<<"help                |帮助"<<endl;system("pause");	}else if(sth=="set"){string wh;cin>>wh;if(wh=="hdb"){int sl;cin>>sl;cout<<"混沌币设置为"<<sl<<endl;hdb2=sl;}else if(wh=="gj"){int sl;cin>>sl;cout<<"攻击设置为"<<sl<<endl;ndgj=sl;}else if(wh=="fy"){int sl;cin>>sl;cout<<"防御设置为"<<sl<<endl;ndfy=sl;}else if(wh=="zc"){int sl;cin>>sl;cout<<"战场变量设置为"<<sl<<endl;cggk=sl;}else if(wh=="bj"){int sl;cin>>sl;cout<<"暴击功法设置为"<<sl<<"%"<<endl;bjgf=sl;}else if(wh=="cs"){int sl;cin>>sl;cout<<"重生功法设置为"<<sl<<"%"<<endl;csgf=sl;}else if(wh=="yy"){int sl;cin>>sl;cout<<"预言功法设置为"<<sl<<"%"<<endl;yygf=sl;}else if(wh=="sd"){int sl;cin>>sl;cout<<"神盾功法设置为"<<sl<<"%"<<endl;sdgf=sl;}else if(wh=="ts"){int sl;cin>>sl;cout<<"吞噬大法设置为"<<sl<<"%"<<endl;tsdf=sl;}}else if(sth=="pour"){string wh;cin>>wh;if(wh=="hdb"){int sl;cin>>sl;cout<<"混沌币-"<<sl<<endl;hdb2-=sl;}else if(wh=="gj"){int sl;cin>>sl;cout<<"攻击-"<<sl<<endl;ndgj-=sl;}else if(wh=="fy"){int sl;cin>>sl;cout<<"防御-"<<sl<<endl;ndfy-=sl;}else if(wh=="zc"){int sl;cin>>sl;cout<<"战场变量-"<<sl<<endl;cggk-=sl;}else if(wh=="bj"){int sl;cin>>sl;cout<<"暴击功法-"<<sl<<"%"<<endl;bjgf-=sl;}else if(wh=="cs"){int sl;cin>>sl;cout<<"重生功法-"<<sl<<"%"<<endl;csgf-=sl;}else if(wh=="yy"){int sl;cin>>sl;cout<<"预言功法-"<<sl<<"%"<<endl;yygf-=sl;}else if(wh=="sd"){int sl;cin>>sl;cout<<"神盾功法-"<<sl<<"%"<<endl;sdgf-=sl;}else if(wh=="ts"){int sl;cin>>sl;cout<<"吞噬大法-"<<sl<<"%"<<endl;tsdf-=sl;}}Sleep(1000);}}if(which==6){while(1){system("cls");cout<<"100000混沌币抽一次"<<endl;cout<<"奖励:"<<endl;cout<<"1.50000混沌币"<<endl;cout<<"2.200000攻击"<<endl;cout<<"3.300000防御"<<endl;cout<<"4.暴击功法+1%"<<endl;cout<<"5.攻击五步*1"<<endl;cout<<"6.50000实灵铁"<<endl;cout<<"7.重生功法+1%"<<endl;cout<<"**************"<<endl;cout<<"**************"<<endl;cout<<"按a抽奖"<<endl;cout<<"按b退出"<<endl;char cbc;cin>>cbc;system("cls");if(cbc=='b') break;if(cbc=='a'){if(hdb2>=100000){hdb2-=100000;int smd=rand()%100;if(smd<=20){cout<<"攻击五步*1"<<endl;if(gjwb==-1) gjwb=0;}else if(smd<=30){cout<<"攻击+200000"<<endl;ndgj+=200000;}else if(smd<=40){cout<<"防御+300000"<<endl;ndfy+=300000;}else if(smd<=50){cout<<"实灵铁+50000"<<endl;slt3+=50000;}else if(smd<=60){cout<<"暴击功法+1%"<<endl;if(bjgf!=-1) bjgf++;} else if(smd<=70){cout<<"重生功法+1%"<<endl;if(csgf!=-1) csgf++;} else if(smd<=72){cout<<"神秘奖励"<<endl;cout<<"预言功法+2%"<<endl;if(yygf!=-1) yygf+=2;} else if(smd<=74){cout<<"神秘奖励"<<endl;cout<<"神盾功法+2%"<<endl;if(sdgf!=-1) sdgf+=2;} else{cout<<"混沌币+50000"<<endl;hdb2+=50000;}}else cout<<"混沌币不足"<<endl;}Sleep(1000);}}if(which==5){while (1){system("cls");cout<<"功法秘籍        |是否拥有"<<endl;cout<<"1.暴击功法      |";if(bjgf==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"2.重生功法      |";if(csgf==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"3.预言功法      |";if(yygf==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"4.神盾功法      |";if(sdgf==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"5.吞噬大法      |";if(tsdf==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"6.攻击五步      |";if(gjwb==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"7.防御五步      |";if(fywb==-1) cout<<"无"<<endl;else cout<<"有"<<endl;cout<<"------------------------------"<<endl;cout<<"按对应代号进入该功法主页面"<<endl;cout<<"其他键退出"<<endl;int qbq;cin>>qbq;system("cls");if(qbq==7){if(fywb==-1) cout<<"暂无"<<endl;else{cout<<"防御五步"<<endl;cout<<"已学";if(fywb==0) cout<<"零步"<<endl;else if(fywb==1) cout<<"一步"<<endl;else if(fywb==2) cout<<"二步"<<endl;else if(fywb==3) cout<<"三步"<<endl;else if(fywb==4) cout<<"四步"<<endl;else if(fywb==5) cout<<"五步"<<endl; cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学成下一步需:"<<endl;if(fywb==0) cout<<"10s"<<endl;else if(fywb==1) cout<<"20s"<<endl;else if(fywb==2) cout<<"30s"<<endl;else if(fywb==3) cout<<"40s"<<endl;else if(fywb==4) cout<<"50s"<<endl;else if(fywb==5) cout<<"已满"<<endl;cout<<"----------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char xbx;cin>>xbx;system("cls");if(xbx=='a'){if(fywb==0) {cout<<"学习中"<<endl;Sleep(10000);system("cls");cout<<"学成"<<endl;fywb++;cout<<"防御+10000"<<endl;ndfy+=10000;}else if(fywb==1) {cout<<"学习中"<<endl;Sleep(20000);system("cls");cout<<"学成"<<endl;fywb++;cout<<"防御+100000"<<endl;ndfy+=100000;}else if(fywb==2){cout<<"学习中"<<endl;Sleep(30000);system("cls");cout<<"学成"<<endl;fywb++;cout<<"防御+500000"<<endl;ndfy+=500000;} else if(fywb==3){cout<<"学习中"<<endl;Sleep(40000);system("cls");cout<<"学成"<<endl;fywb++;cout<<"防御+1500000"<<endl;ndfy+=1500000;}  else if(fywb==4){cout<<"学习中"<<endl;Sleep(50000);system("cls");cout<<"学成"<<endl;fywb++;cout<<"防御+5000000"<<endl;ndfy+=5000000;} else if(fywb==5) cout<<"已满"<<endl;}}} } else if(qbq==6){if(gjwb==-1) cout<<"暂无"<<endl;else{cout<<"攻击五步"<<endl;cout<<"已学";if(gjwb==0) cout<<"零步"<<endl;else if(gjwb==1) cout<<"一步"<<endl;else if(gjwb==2) cout<<"二步"<<endl;else if(gjwb==3) cout<<"三步"<<endl;else if(gjwb==4) cout<<"四步"<<endl;else if(gjwb==5) cout<<"五步"<<endl; cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学成下一步需:"<<endl;if(gjwb==0) cout<<"10s"<<endl;else if(gjwb==1) cout<<"20s"<<endl;else if(gjwb==2) cout<<"30s"<<endl;else if(gjwb==3) cout<<"40s"<<endl;else if(gjwb==4) cout<<"50s"<<endl;else if(gjwb==5) cout<<"已满"<<endl;cout<<"----------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char xbx;cin>>xbx;system("cls");if(xbx=='a'){if(gjwb==0) {cout<<"学习中"<<endl;Sleep(10000);system("cls");cout<<"学成"<<endl;gjwb++;cout<<"攻击+10000"<<endl;ndgj+=10000;}else if(gjwb==1) {cout<<"学习中"<<endl;Sleep(20000);system("cls");cout<<"学成"<<endl;gjwb++;cout<<"攻击+100000"<<endl;ndgj+=100000;}else if(gjwb==2){cout<<"学习中"<<endl;Sleep(30000);system("cls");cout<<"学成"<<endl;gjwb++;cout<<"攻击+500000"<<endl;ndgj+=500000;} else if(gjwb==3){cout<<"学习中"<<endl;Sleep(40000);system("cls");cout<<"学成"<<endl;gjwb++;cout<<"攻击+1500000"<<endl;ndgj+=1500000;}  else if(gjwb==4){cout<<"学习中"<<endl;Sleep(50000);system("cls");cout<<"学成"<<endl;gjwb++;cout<<"攻击+5000000"<<endl;ndgj+=5000000;} else if(gjwb==5) cout<<"已满"<<endl;}}} } else if(qbq==5){if(tsdf==-1) cout<<"暂无"<<endl;else{cout<<"吞噬大法"<<endl;cout<<"已学"<<tsdf<<"%"<<endl;cout<<"吞噬等级在LV.13才能用"<<endl;cout<<"功效:1实灵铁可升攻击"<<tsdf*200<<"防御"<<tsdf*300<<endl; cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;cout<<"按c吞噬"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='c'){if(tsdj>=13){cout<<"吞噬多少:"<<endl;int dsn;cin>>dsn;system("cls");	if(slt3>=dsn){cout<<"攻击+"<<dsn*tsdf*300<<endl;ndgj+=dsn*tsdf*300;cout<<"防御+"<<dsn*tsdf*400<<endl;ndfy+=dsn*tsdf*400;}else cout<<"不足"<<endl;}else cout<<"请先将等级升至LV13"<<endl;Sleep(1000);}if(gsm=='a'){cout<<"学多少个百分比?(学一个百分比要6s)"<<endl;int hmt;cin>>hmt;system("cls");cout<<"学习中……"<<endl;int dsm=hmt*6000;tsdf+=hmt;Sleep(dsm);system("cls");cout<<"学成"<<endl;}} } else if(qbq==1){if(bjgf==-1) cout<<"暂无"<<endl;else{cout<<"暴击功法"<<endl;cout<<"已学"<<bjgf<<"%"<<endl;cout<<"功效:暴击为原先攻击+原先攻击乘"<<bjgf<<"%"<<endl;cout<<"暴击率:"<<endl;cout<<"LV.1 学成小于10%              暴击率:10%"<<endl;cout<<"LV.2 学成大于10%且小于25%     暴击率:20%"<<endl;cout<<"LV.3 学成大于25%且小于50%     暴击率:30%"<<endl;cout<<"LV.4 学成大于50%且小于75%     暴击率:40%"<<endl;cout<<"LV.5 学成大于75%且小于90%     暴击率:50%"<<endl;cout<<"LV.6 学成大于90%且小于100%    暴击率:60%"<<endl;cout<<"LV.7 学成100%                 暴击率:70%"<<endl;cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学多少个百分比?(学一个百分比要1.5s)"<<endl;int hmt;cin>>hmt;system("cls");cout<<"学习中……"<<endl;int dsm=hmt*1500;bjgf+=hmt;Sleep(dsm);system("cls");cout<<"学成"<<endl;}} } else if(qbq==2){if(csgf==-1) cout<<"暂无"<<endl;else{cout<<"重生功法"<<endl;cout<<"已学"<<csgf<<"%"<<endl;cout<<"功效:死亡后重新复活,血量为原先的"<<csgf<<"%"<<endl;cout<<"只能用一次"<<endl; cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学多少个百分比?(学一个百分比要2s)"<<endl;int hmt;cin>>hmt;system("cls");cout<<"学习中……"<<endl;int dsm=hmt*2000;csgf+=hmt;Sleep(dsm);system("cls");cout<<"学成"<<endl;}} }  else if(qbq==3){if(yygf==-1) cout<<"暂无"<<endl;else{cout<<"重生功法"<<endl;cout<<"已学"<<yygf<<"%"<<endl;cout<<"功效:"<<csgf/2<<"%几率可先知道敌方出的是什么"<<endl;cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学多少个百分比?(学一个百分比要4s)"<<endl;int hmt;cin>>hmt;system("cls");cout<<"学习中……"<<endl;int dsm=hmt*4000;yygf+=hmt;Sleep(dsm);system("cls");cout<<"学成"<<endl;}} } else if(qbq==4){if(sdgf==-1) cout<<"暂无"<<endl;else{cout<<"神盾功法"<<endl;cout<<"已学"<<sdgf<<"%"<<endl;cout<<"功效:"<<sdgf/4*3<<"%生成神盾挡一次攻击"<<endl;cout<<"--------------------------------------------------"<<endl;cout<<"按a学习"<<endl;cout<<"按b退出"<<endl;char gsm;cin>>gsm;system("cls");if(gsm=='a'){cout<<"学多少个百分比?(学一个百分比要4.5s)"<<endl;int hmt;cin>>hmt;system("cls");cout<<"学习中……"<<endl;int dsm=hmt*4500;sdgf+=hmt;Sleep(dsm);system("cls");cout<<"学成"<<endl;}} } else break;Sleep(1000);}}if(which==4){if(cggk==0)cout<<"教程"<<endl;if(cggk>=1) cout<<"1.混沌小兵"<<endl;if(cggk>=2) cout<<"2.混沌中兵"<<endl;if(cggk>=3) cout<<"3.混沌大兵"<<endl;if(cggk>=4) cout<<"4.混沌王兵"<<endl;if(cggk>=5) cout<<"5.混沌皇兵"<<endl;if(cggk>=6) cout<<"6.混沌圣兵"<<endl;if(cggk>=7) cout<<"7.混沌帝兵"<<endl;if(cggk>=8) cout<<"8.混沌神兵"<<endl;if(cggk>=9) cout<<"9.混沌小将"<<endl;if(cggk>=10) cout<<"10.混沌中将"<<endl;if(cggk>=11) cout<<"11.混沌大将"<<endl; if(cggk>=12) cout<<"12.混沌王将"<<endl;if(cggk>=13) cout<<"13.混沌皇将"<<endl;if(cggk>=14) cout<<"14.混沌圣将"<<endl;if(cggk>=15) cout<<"15.混沌帝将"<<endl;if(cggk>=16) cout<<"16.混沌神将"<<endl;if(cggk>=17) cout<<"17.混沌小帅"<<endl;if(cggk>=18) cout<<"18.混沌中帅"<<endl;if(cggk>=19) cout<<"19.混沌大帅"<<endl;if(cggk>=20) cout<<"20.混沌王帅"<<endl;if(cggk>=21) cout<<"21.混沌皇帅"<<endl;if(cggk>=22) cout<<"22.混沌圣帅"<<endl;if(cggk>=23) cout<<"23.混沌帝帅"<<endl;if(cggk>=24) cout<<"24.混沌神帅"<<endl;if(cggk>=25) cout<<"25.混沌小领"<<endl;if(cggk>=26) cout<<"26.混沌中领"<<endl;if(cggk>=27) cout<<"27.混沌大领"<<endl;if(cggk>=28) cout<<"28.混沌王领"<<endl;if(cggk>=29) cout<<"29.混沌皇领"<<endl;if(cggk>=30) cout<<"30.混沌圣领"<<endl;if(cggk>=31) cout<<"31.混沌帝领"<<endl;if(cggk>=32) cout<<"32.混沌神领"<<endl;if(cggk>=33) cout<<"33.混沌小侯"<<endl;if(cggk>=34) cout<<"34.混沌中侯"<<endl;if(cggk>=35) cout<<"35.混沌大侯"<<endl;if(cggk>=36) cout<<"36.混沌王侯"<<endl;if(cggk>=37) cout<<"37.混沌皇侯"<<endl;if(cggk>=38) cout<<"38.混沌圣侯"<<endl;if(cggk>=39) cout<<"39.混沌帝侯"<<endl;if(cggk>=40) cout<<"40.混沌神侯"<<endl;if(cggk>=41) cout<<"41.斗狂门卫"<<endl;if(cggk>=42) cout<<"42.生命门卫"<<endl;if(cggk>=43) cout<<"43.先知门卫"<<endl;if(cggk>=44) cout<<"44.先盾门卫"<<endl;if(cggk>=45) cout<<"45.斗狂前殿卫"<<endl;if(cggk>=46) cout<<"46.生命前殿卫"<<endl;if(cggk>=47) cout<<"47.先知前殿卫"<<endl;if(cggk>=48) cout<<"48.先盾前殿卫"<<endl;if(cggk>=49) cout<<"49.斗狂后殿卫"<<endl;if(cggk>=50) cout<<"50.生命后殿卫"<<endl;if(cggk>=51) cout<<"51.先知后殿卫"<<endl;if(cggk>=52) cout<<"52.先盾后殿卫"<<endl;if(cggk>=53) cout<<"53.斗狂侍卫"<<endl;if(cggk>=54) cout<<"54.生命侍卫"<<endl;if(cggk>=55) cout<<"55.先知侍卫"<<endl;if(cggk>=56) cout<<"56.先盾侍卫"<<endl;if(cggk>=57) cout<<"57.副斗狂"<<endl;if(cggk>=58) cout<<"58.副生命"<<endl;if(cggk>=59) cout<<"59.副先知"<<endl;if(cggk>=60) cout<<"60.副先盾"<<endl;if(cggk>=61) cout<<"61.斗狂"<<endl;if(cggk>=62) cout<<"62.生命"<<endl;if(cggk>=63) cout<<"63.先知"<<endl;if(cggk>=64) cout<<"64.先盾"<<endl;if(cggk>=65) cout<<"65.混沌之王"<<endl;if(cggk>=66) cout<<"66.混沌之皇"<<endl;if(cggk>=67) cout<<"67.混沌之圣"<<endl;if(cggk>=68) cout<<"68.混沌之帝"<<endl; if(cggk>=69) cout<<"69.混沌之仙"<<endl;if(cggk>=70) cout<<"70.混沌之神"<<endl;if(cggk>=71) cout<<"71.混沌副主"<<endl;if(cggk>=72) cout<<"72.混沌之主"<<endl;cout<<"-------------------------"<<endl;cout<<"按a挑战"<<endl;char gbg;cin>>gbg;system("cls");if(gbg=='a'){if(cggk==0){system("cls");cout<<"不同等级的攻击防御不同,战场中以剪刀(2表示),石头(0表示),布(5表示)"<<endl;cout<<"胜者攻击,打败敌人可得对应奖励"<<endl;system("pause");cggk++;	}else{if(cggk==0)cout<<"教程"<<endl;if(cggk>=1) cout<<"1.混沌小兵"<<endl;if(cggk>=2) cout<<"2.混沌中兵"<<endl;if(cggk>=3) cout<<"3.混沌大兵"<<endl;if(cggk>=4) cout<<"4.混沌王兵"<<endl;if(cggk>=5) cout<<"5.混沌皇兵"<<endl;if(cggk>=6) cout<<"6.混沌圣兵"<<endl;if(cggk>=7) cout<<"7.混沌帝兵"<<endl;if(cggk>=8) cout<<"8.混沌神兵"<<endl;if(cggk>=9) cout<<"9.混沌小将"<<endl;if(cggk>=10) cout<<"10.混沌中将"<<endl;if(cggk>=11) cout<<"11.混沌大将"<<endl; if(cggk>=12) cout<<"12.混沌王将"<<endl;if(cggk>=13) cout<<"13.混沌皇将"<<endl;if(cggk>=14) cout<<"14.混沌圣将"<<endl;if(cggk>=15) cout<<"15.混沌帝将"<<endl;if(cggk>=16) cout<<"16.混沌神将"<<endl;if(cggk>=17) cout<<"17.混沌小帅"<<endl;if(cggk>=18) cout<<"18.混沌中帅"<<endl;if(cggk>=19) cout<<"19.混沌大帅"<<endl;if(cggk>=20) cout<<"20.混沌王帅"<<endl;if(cggk>=21) cout<<"21.混沌皇帅"<<endl;if(cggk>=22) cout<<"22.混沌圣帅"<<endl;if(cggk>=23) cout<<"23.混沌帝帅"<<endl;if(cggk>=24) cout<<"24.混沌神帅"<<endl;if(cggk>=25) cout<<"25.混沌小领"<<endl;if(cggk>=26) cout<<"26.混沌中领"<<endl;if(cggk>=27) cout<<"27.混沌大领"<<endl;if(cggk>=28) cout<<"28.混沌王领"<<endl;if(cggk>=29) cout<<"29.混沌皇领"<<endl;if(cggk>=30) cout<<"30.混沌圣领"<<endl;if(cggk>=31) cout<<"31.混沌帝领"<<endl;if(cggk>=32) cout<<"32.混沌神领"<<endl;if(cggk>=33) cout<<"33.混沌小侯"<<endl;if(cggk>=34) cout<<"34.混沌中侯"<<endl;if(cggk>=35) cout<<"35.混沌大侯"<<endl;if(cggk>=36) cout<<"36.混沌王侯"<<endl;if(cggk>=37) cout<<"37.混沌皇侯"<<endl;if(cggk>=38) cout<<"38.混沌圣侯"<<endl;if(cggk>=39) cout<<"39.混沌帝侯"<<endl;if(cggk>=40) cout<<"40.混沌神侯"<<endl;if(cggk>=41) cout<<"41.斗狂门卫"<<endl;if(cggk>=42) cout<<"42.生命门卫"<<endl;if(cggk>=43) cout<<"43.先知门卫"<<endl;if(cggk>=44) cout<<"44.先盾门卫"<<endl;if(cggk>=45) cout<<"45.斗狂前殿卫"<<endl;if(cggk>=46) cout<<"46.生命前殿卫"<<endl;if(cggk>=47) cout<<"47.先知前殿卫"<<endl;if(cggk>=48) cout<<"48.先盾前殿卫"<<endl;if(cggk>=49) cout<<"49.斗狂后殿卫"<<endl;if(cggk>=50) cout<<"50.生命后殿卫"<<endl;if(cggk>=51) cout<<"51.先知后殿卫"<<endl;if(cggk>=52) cout<<"52.先盾后殿卫"<<endl;if(cggk>=53) cout<<"53.斗狂侍卫"<<endl;if(cggk>=54) cout<<"54.生命侍卫"<<endl;if(cggk>=55) cout<<"55.先知侍卫"<<endl;if(cggk>=56) cout<<"56.先盾侍卫"<<endl;if(cggk>=57) cout<<"57.副斗狂"<<endl;if(cggk>=58) cout<<"58.副生命"<<endl;if(cggk>=59) cout<<"59.副先知"<<endl;if(cggk>=60) cout<<"60.副先盾"<<endl;if(cggk>=61) cout<<"61.斗狂"<<endl;if(cggk>=62) cout<<"62.生命"<<endl;if(cggk>=63) cout<<"63.先知"<<endl;if(cggk>=64) cout<<"64.先盾"<<endl;if(cggk>=65) cout<<"65.混沌之王"<<endl;if(cggk>=66) cout<<"66.混沌之皇"<<endl;if(cggk>=67) cout<<"67.混沌之圣"<<endl; if(cggk>=68) cout<<"68.混沌之帝"<<endl;if(cggk>=69) cout<<"69.混沌之仙"<<endl;if(cggk>=70) cout<<"70.混沌之神"<<endl;if(cggk>=71) cout<<"71.混沌副主"<<endl;if(cggk>=72) cout<<"72.混沌之主"<<endl;cout<<"-------------------------"<<endl;cout<<"战那个?"<<endl;int ng;cin>>ng;system("cls");if(ng==72&&cggk>=72){int zmy=VS("混沌之主",400930100,540036500,100,100,100,100);if(zmy==1){system("cls");cout<<"成功"<<endl;hdbp=1;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==71&&cggk>=71){int zmy=VS("混沌副主",380930100,490036500,95,95,95,95);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+450000"<<endl;hdb2+=450000; cout<<"实灵铁+27000"<<endl;slt3+=27000;cout<<"神盾学成+2%"<<endl;sdgf+=2; cout<<"预言学成+2%"<<endl;yygf+=2;cout<<"重生学成+2%"<<endl;csgf+=2; cout<<"暴击学成+2%"<<endl;bjgf+=2;if(cggk==71)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==70&&cggk>=70){int zmy=VS("混沌之神",370930100,480036500,0,90,90,90);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+450000"<<endl;hdb2+=450000; cout<<"实灵铁+27000"<<endl;slt3+=27000;cout<<"神盾学成+2%"<<endl;sdgf+=2; cout<<"预言学成+2%"<<endl;yygf+=2;if(cggk==70)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==69&&cggk>=69){int zmy=VS("混沌之仙",350930100,460036500,90,0,90,90);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+440000"<<endl;hdb2+=440000; cout<<"实灵铁+26000"<<endl;slt3+=26000;cout<<"神盾学成+2%"<<endl;sdgf+=2; cout<<"预言学成+2%"<<endl;yygf+=2;if(cggk==69)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==68&&cggk>=68){int zmy=VS("混沌之帝",330930100,450036500,10,0,90,90);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+430000"<<endl;hdb2+=430000; cout<<"实灵铁+25000"<<endl;slt3+=25000;cout<<"神盾学成+1%"<<endl;sdgf++; cout<<"预言学成+1%"<<endl;yygf++;if(cggk==68)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==67&&cggk>=67){int zmy=VS("混沌之圣",290930100,400036500,90,90,0,0);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+420000"<<endl;hdb2+=420000; cout<<"实灵铁+24000"<<endl;slt3+=24000;cout<<"重生学成+1%"<<endl;csgf++; cout<<"暴击学成+1%"<<endl;bjgf++;if(cggk==67)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==66&&cggk>=66){int zmy=VS("混沌之皇",260930100,390036500,85,80,0,0);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+410000"<<endl;hdb2+=410000; cout<<"实灵铁+23000"<<endl;slt3+=23000;cout<<"重生学成+1%"<<endl;csgf++; if(cggk==66)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==65&&cggk>=65){int zmy=VS("混沌之王",230930100,340036500,80,70,0,0);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+400000"<<endl;hdb2+=400000; cout<<"实灵铁+22000"<<endl;slt3+=22000;cout<<"暴击学成+1%"<<endl;bjgf++; if(cggk==65)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==64&&cggk>=64){int zmy=VS("先盾",130930100,140036500,0,0,0,80);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+380000"<<endl;hdb2+=380000; cout<<"实灵铁+21000"<<endl;slt3+=21000;cout<<"神盾学成+1%"<<endl;sdgf++; if(cggk==64)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==63&&cggk>=63){int zmy=VS("先知",130930100,140036500,0,0,70);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+370000"<<endl;hdb2+=370000; cout<<"实灵铁+20000"<<endl;slt3+=20000;cout<<"预言学成+1%"<<endl;yygf++;if(cggk==63)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==62&&cggk>=62){int zmy=VS("生命",130930100,140036500,0,70);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+360000"<<endl;hdb2+=360000;cout<<"实灵铁+19000"<<endl;slt3+=19000; cout<<"重生学成+1%"<<endl;csgf++;if(cggk==62)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==61&&cggk>=61){int zmy=VS("斗狂",130930100,140036500,80);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+350000"<<endl;hdb2+=350000;cout<<"实灵铁+18000"<<endl;slt3+=18000;cout<<"暴击学成+1%"<<endl;bjgf++;if(cggk==61)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==60&&cggk>=60){int zmy=VS("副先盾",130930100,140036500,0,0,0,60);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+340000"<<endl;hdb2+=340000; cout<<"实灵铁+17000"<<endl;slt3+=17000;if(cggk==60)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==59&&cggk>=59){int zmy=VS("副先知",130930100,140036500,0,0,54);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+330000"<<endl;hdb2+=330000; cout<<"实灵铁+16000"<<endl;slt3+=16000;if(cggk==59)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==58&&cggk>=58){int zmy=VS("副生命",130930100,140036500,0,50);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+320000"<<endl;hdb2+=320000;cout<<"实灵铁+15000"<<endl;slt3+=15000; if(cggk==58)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==57&&cggk>=57){int zmy=VS("副斗狂",130930100,140036500,70);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+310000"<<endl;hdb2+=310000;cout<<"实灵铁+14000"<<endl;slt3+=14000;if(cggk==57)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==56&&cggk>=56){int zmy=VS("先盾侍卫",130930100,140036500,0,0,0,40);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+300000"<<endl;hdb2+=300000; cout<<"实灵铁+13000"<<endl;slt3+=13000;if(cggk==56)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==55&&cggk>=55){int zmy=VS("先知侍卫",130930100,140036500,0,0,44);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+290000"<<endl;hdb2+=290000; cout<<"实灵铁+12000"<<endl;slt3+=12000;if(cggk==55)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==54&&cggk>=54){int zmy=VS("生命侍卫",130930100,140036500,0,40);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+280000"<<endl;hdb2+=280000;cout<<"实灵铁+11000"<<endl;slt3+=11000; if(cggk==54)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==53&&cggk>=53){int zmy=VS("斗狂侍卫",130930100,140036500,60);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+270000"<<endl;hdb2+=270000;cout<<"实灵铁+10000"<<endl;slt3+=10000;if(cggk==53)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==52&&cggk>=52){int zmy=VS("先盾后殿卫",130930100,140036500,0,0,0,30);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+260000"<<endl;hdb2+=260000; cout<<"实灵铁+9000"<<endl;slt3+=9000;cout<<"神盾功法*1"<<endl;if(sdgf==-1) sdgf=1;if(cggk==52)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==51&&cggk>=51){int zmy=VS("先知后殿卫",130930100,140036500,0,0,34);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+250000"<<endl;hdb2+=250000; cout<<"实灵铁+8000"<<endl;slt3+=8000;cout<<"预言功法*1"<<endl;if(yygf==-1) yygf=1;if(cggk==51)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==50&&cggk>=50){int zmy=VS("生命后殿卫",130930100,140036500,0,30);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+240000"<<endl;hdb2+=240000;cout<<"实灵铁+7000"<<endl;slt3+=7000;cout<<"重生功法*1"<<endl;if(csgf==-1) csgf=1; if(cggk==50)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==49&&cggk>=49){int zmy=VS("斗狂后殿卫",130930100,140036500,50);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+230000"<<endl;hdb2+=230000;cout<<"实灵铁+6000"<<endl;slt3+=6000;cout<<"暴击功法*1"<<endl;if(bjgf==-1) bjgf=1; if(cggk==49)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==48&&cggk>=48){int zmy=VS("先盾前殿卫",130930100,140036500,0,0,0,20);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+220000"<<endl;hdb2+=220000; cout<<"实灵铁+5000"<<endl;slt3+=5000;if(cggk==48)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==47&&cggk>=47){int zmy=VS("先知前殿卫",130930100,140036500,0,0,24);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+210000"<<endl;hdb2+=210000; cout<<"实灵铁+4000"<<endl;slt3+=4000;if(cggk==47)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==46&&cggk>=46){int zmy=VS("生命前殿卫",130930100,140036500,0,20);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+200000"<<endl;hdb2+=200000;cout<<"实灵铁+3000"<<endl;slt3+=3000; if(cggk==46)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==45&&cggk>=45){int zmy=VS("斗狂前殿卫",130930100,140036500,35);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"混沌币+190000"<<endl;hdb2+=190000;cout<<"实灵铁+2000"<<endl;slt3+=2000; if(cggk==45)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==44&&cggk>=44){int zmy=VS("先盾门卫",130930100,140036500,0,0,0,12);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+250000"<<endl;ndgj+=250000;cout<<"防御+260000"<<endl;ndfy+=260000;cout<<"混沌币+180000"<<endl;hdb2+=180000; if(cggk==44)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==43&&cggk>=43){int zmy=VS("先知门卫",120930100,130036500,0,0,14);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+250000"<<endl;ndgj+=250000;cout<<"防御+260000"<<endl;ndfy+=260000;cout<<"混沌币+170000"<<endl;hdb2+=170000; if(cggk==43)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==42&&cggk>=42){int zmy=VS("生命门卫",110930100,120036500,0,10);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+230000"<<endl;ndgj+=230000;cout<<"防御+250000"<<endl;ndfy+=250000;cout<<"混沌币+150000"<<endl;hdb2+=150000; if(cggk==42)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==41&&cggk>=41){int zmy=VS("斗狂门卫",100930100,110036500,5);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+210000"<<endl;ndgj+=210000;cout<<"防御+230000"<<endl;ndfy+=230000;cout<<"混沌币+140000"<<endl;hdb2+=140000; if(cggk==41)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==40&&cggk>=40){int zmy=VS("混沌神侯",88930100,99036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+190000"<<endl;ndgj+=190000;cout<<"防御+200000"<<endl;ndfy+=200000;cout<<"混沌币+130000"<<endl;hdb2+=130000; if(cggk==40)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==39&&cggk>=39){int zmy=VS("混沌帝侯",77930100,88036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+180000"<<endl;ndgj+=180000;cout<<"防御+190000"<<endl;ndfy+=190000;cout<<"混沌币+120000"<<endl;hdb2+=120000; if(cggk==39)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==38&&cggk>=38){int zmy=VS("混沌圣侯",66930100,77036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+170000"<<endl;ndgj+=170000;cout<<"防御+180000"<<endl;ndfy+=180000;cout<<"混沌币+110000"<<endl;hdb2+=110000; if(cggk==38)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==37&&cggk>=37){int zmy=VS("混沌皇侯",55930100,66036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+160000"<<endl;ndgj+=160000;cout<<"防御+170000"<<endl;ndfy+=170000;cout<<"混沌币+100000"<<endl;hdb2+=100000; if(cggk==37)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==36&&cggk>=36){int zmy=VS("混沌王侯",44930100,55036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+150000"<<endl;ndgj+=150000;cout<<"防御+160000"<<endl;ndfy+=160000;cout<<"混沌币+90000"<<endl;hdb2+=90000; if(cggk==36)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==35&&cggk>=35){int zmy=VS("混沌大侯",33930100,44036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+140000"<<endl;ndgj+=140000;cout<<"防御+150000"<<endl;ndfy+=150000;cout<<"混沌币+80000"<<endl;hdb2+=80000; if(cggk==35)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==34&&cggk>=34){int zmy=VS("混沌中侯",22930100,33036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+130000"<<endl;ndgj+=130000;cout<<"防御+140000"<<endl;ndfy+=140000;cout<<"混沌币+70000"<<endl;hdb2+=70000; if(cggk==34)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==33&&cggk>=33){int zmy=VS("混沌小侯",11930100,12036500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+100000"<<endl;ndgj+=100000;cout<<"防御+130000"<<endl;ndfy+=130000;cout<<"混沌币+60000"<<endl;hdb2+=60000; if(cggk==33)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==32&&cggk>=32){int zmy=VS("混沌神领",8830100,9936500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+90000"<<endl;ndgj+=90000;cout<<"防御+100000"<<endl;ndfy+=100000;cout<<"混沌币+50000"<<endl;hdb2+=50000; if(cggk==32)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==31&&cggk>=31){int zmy=VS("混沌帝领",7730100,8836500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+80000"<<endl;ndgj+=80000;cout<<"防御+90000"<<endl;ndfy+=90000;cout<<"混沌币+40000"<<endl;hdb2+=40000; if(cggk==31)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==30&&cggk>=30){int zmy=VS("混沌圣领",6630100,7736500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+70000"<<endl;ndgj+=70000;cout<<"防御+80000"<<endl;ndfy+=80000;cout<<"混沌币+30000"<<endl;hdb2+=30000; if(cggk==30)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==29&&cggk>=29){int zmy=VS("混沌皇领",5530100,6636500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+60000"<<endl;ndgj+=60000;cout<<"防御+70000"<<endl;ndfy+=70000;cout<<"混沌币+25000"<<endl;hdb2+=25000; if(cggk==29)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==28&&cggk>=28){int zmy=VS("混沌王领",4430100,5536500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+50000"<<endl;ndgj+=50000;cout<<"防御+60000"<<endl;ndfy+=60000;cout<<"混沌币+20000"<<endl;hdb2+=20000; if(cggk==28)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==27&&cggk>=27){int zmy=VS("混沌大领",3330100,4436500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+40000"<<endl;ndgj+=40000;cout<<"防御+50000"<<endl;ndfy+=50000;cout<<"混沌币+15000"<<endl;hdb2+=15000; if(cggk==27)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==26&&cggk>=26){int zmy=VS("混沌中领",2130100,3236500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+30000"<<endl;ndgj+=30000;cout<<"防御+40000"<<endl;ndfy+=40000;cout<<"混沌币+10000"<<endl;hdb2+=10000; if(cggk==26)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==25&&cggk>=25){int zmy=VS("混沌小领",1130100,1236500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+20000"<<endl;ndgj+=20000;cout<<"防御+30000"<<endl;ndfy+=30000;cout<<"混沌币+8000"<<endl;hdb2+=8000; if(cggk==25)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==24&&cggk>=24){int zmy=VS("混沌神帅",830100,936500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+15000"<<endl;ndgj+=15000;cout<<"防御+16000"<<endl;ndfy+=16000;cout<<"混沌币+7000"<<endl;hdb2+=7000; if(cggk==24)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==23&&cggk>=23){int zmy=VS("混沌帝帅",720100,816500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+14000"<<endl;ndgj+=14000;cout<<"防御+15000"<<endl;ndfy+=15000;cout<<"混沌币+6500"<<endl;hdb2+=6500; if(cggk==23)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==22&&cggk>=22){int zmy=VS("混沌圣帅",618100,706500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+13000"<<endl;ndgj+=13000;cout<<"防御+14000"<<endl;ndfy+=14000;cout<<"混沌币+5500"<<endl;hdb2+=5500; if(cggk==22)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==21&&cggk>=21){int zmy=VS("混沌皇帅",506100,600500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+10000"<<endl;ndgj+=10000;cout<<"防御+11000"<<endl;ndfy+=11000;cout<<"混沌币+4500"<<endl;hdb2+=4500; if(cggk==21)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==20&&cggk>=20){int zmy=VS("混沌王帅",406100,500500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+9000"<<endl;ndgj+=9000;cout<<"防御+10000"<<endl;ndfy+=10000;cout<<"混沌币+4000"<<endl;hdb2+=4000; if(cggk==20)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==19&&cggk>=19){int zmy=VS("混沌大帅",306100,400500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+8000"<<endl;ndgj+=8000;cout<<"防御+9500"<<endl;ndfy+=9500;cout<<"混沌币+3000"<<endl;hdb2+=3000; if(cggk==19)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==18&&cggk>=18){int zmy=VS("混沌中帅",206100,300500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+7000"<<endl;ndgj+=7000;cout<<"防御+8500"<<endl;ndfy+=8500;cout<<"混沌币+2000"<<endl;hdb2+=2000; if(cggk==18)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==17&&cggk>=17){int zmy=VS("混沌小帅",106100,100500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+5000"<<endl;ndgj+=5000;cout<<"防御+5500"<<endl;ndfy+=5500;cout<<"混沌币+1600"<<endl;hdb2+=1600; if(cggk==17)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==16&&cggk>=16){int zmy=VS("混沌神将",76100,80500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+3000"<<endl;ndgj+=3000;cout<<"防御+3500"<<endl;ndfy+=3500;cout<<"混沌币+1100"<<endl;hdb2+=1100; if(cggk==16)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==15&&cggk>=15){int zmy=VS("混沌帝将",56100,60500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+2000"<<endl;ndgj+=2000;cout<<"防御+2500"<<endl;ndfy+=2500;cout<<"混沌币+950"<<endl;hdb2+=950; if(cggk==15)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==14&&cggk>=14){int zmy=VS("混沌圣将",46100,50500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+1800"<<endl;ndgj+=1800;cout<<"防御+2200"<<endl;ndfy+=2200;cout<<"混沌币+900"<<endl;hdb2+=900; if(cggk==14)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==13&&cggk>=13){int zmy=VS("混沌皇将",36100,40500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+1600"<<endl;ndgj+=1600;cout<<"防御+2000"<<endl;ndfy+=2000;cout<<"混沌币+800"<<endl;hdb2+=800; if(cggk==13)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==12&&cggk>=12){int zmy=VS("混沌王将",26100,30500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+1400"<<endl;ndgj+=1400;cout<<"防御+1500"<<endl;ndfy+=1500;cout<<"混沌币+850"<<endl;hdb2+=850; if(cggk==12)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==11&&cggk>=11){int zmy=VS("混沌大将",16100,20500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+1200"<<endl;ndgj+=1200;cout<<"防御+1300"<<endl;ndfy+=1300;cout<<"混沌币+750"<<endl;hdb2+=750; if(cggk==11)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==10&&cggk>=10){int zmy=VS("混沌中将",9100,9500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+1000"<<endl;ndgj+=1000;cout<<"防御+1000"<<endl;ndfy+=1000;cout<<"混沌币+650"<<endl;hdb2+=650; if(cggk==10)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==9&&cggk>=9){int zmy=VS("混沌小将",8100,8500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+900"<<endl;ndgj+=900;cout<<"防御+900"<<endl;ndfy+=900;cout<<"混沌币+550"<<endl;hdb2+=550; if(cggk==9)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==8&&cggk>=8){int zmy=VS("混沌神兵",5600,5800);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+700"<<endl;ndgj+=700;cout<<"防御+700"<<endl;ndfy+=700;cout<<"混沌币+400"<<endl;hdb2+=400; if(cggk==8)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==7&&cggk>=7){int zmy=VS("混沌帝兵",5100,5500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+600"<<endl;ndgj+=600;cout<<"防御+600"<<endl;ndfy+=600;cout<<"混沌币+350"<<endl;hdb2+=350; if(cggk==7)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==6&&cggk>=6){int zmy=VS("混沌圣兵",3100,3500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+400"<<endl;ndgj+=200;cout<<"防御+400"<<endl;ndfy+=300;cout<<"混沌币+250"<<endl;hdb2+=250; if(cggk==6)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==5&&cggk>=5){int zmy=VS("混沌皇兵",2700,3000);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+300"<<endl;ndgj+=300;cout<<"防御+300"<<endl;ndfy+=300;cout<<"混沌币+230"<<endl;hdb2+=230; if(cggk==5)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==4&&cggk>=4){int zmy=VS("混沌王兵",2000,2500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+200"<<endl;ndgj+=200;cout<<"防御+200"<<endl;ndfy+=200;cout<<"混沌币+150"<<endl;hdb2+=150; if(cggk==4)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==3&&cggk>=3){int zmy=VS("混沌大兵",1100,2500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+100"<<endl;ndgj+=100;cout<<"防御+100"<<endl;ndfy+=100;cout<<"混沌币+60"<<endl;hdb2+=60; if(cggk==3)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==2&&cggk>=2){int zmy=VS("混沌中兵",1000,2000);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+60"<<endl;ndgj+=60;cout<<"防御+70"<<endl;ndfy+=70;cout<<"混沌币+40"<<endl;hdb2+=40; if(cggk==2)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}if(ng==1&&cggk>=1){int zmy=VS("混沌小兵",400,500);if(zmy==1){system("cls");cout<<"成功"<<endl;cout<<"攻击+40"<<endl;ndgj+=40;cout<<"防御+50"<<endl;ndfy+=50;cout<<"混沌币+20"<<endl;hdb2+=20; if(cggk==1)cggk++;}else if(zmy==0){system("cls");cout<<"失败"<<endl;}}	}}}if(which==3){while(1){system("cls");cout<<"商品                       价格"<<endl;cout<<"1.1混沌币               100魂晶"<<endl;cout<<"2.1实灵铁              10混沌币"<<endl;cout<<"3.10实灵铁            100混沌币"<<endl;cout<<"4.100实灵铁          1000混沌币"<<endl;cout<<"5.10混沌币             1000魂晶"<<endl;cout<<"6.100混沌币           10000魂晶"<<endl;cout<<"7.1000实灵铁        10000混沌币"<<endl;cout<<"8.10000实灵铁      100000混沌币"<<endl; cout<<"9.100000实灵铁    1000000混沌币"<<endl;cout<<"10.吞噬大法       1000000实灵铁"<<endl;cout<<"11.攻击五步         10000实灵铁"<<endl;cout<<"12.防御五步          8000实灵铁"<<endl; cout<<"---------------------------------"<<endl;cout<<"其他键退出"<<endl;int ng;cin>>ng;system("cls");if(ng==1){if(hj2>=100){hj2-=100;hdb2++;cout<<"交易成功"<<endl;}}else if(ng==12){if(slt3>=8000){slt3-=8000;fywb=0;cout<<"交易成功"<<endl;}}else if(ng==11){if(slt3>=10000){slt3-=10000;gjwb=0;cout<<"交易成功"<<endl;}}else if(ng==10){if(slt3>=1000000){slt3-=1000000;tsdf=1;cout<<"交易成功"<<endl;}}else if(ng==2){if(hdb2>=10){hdb2-=10;slt3++;cout<<"交易成功"<<endl;}}else if(ng==9){if(hdb2>= 1000000){hdb2-=1000000;slt3+=100000;cout<<"交易成功"<<endl;}}else if(ng==3){if(hdb2>=100){hdb2-=100;slt3+=10;cout<<"交易成功"<<endl;}}else if(ng==4){if(hdb2>=1000){hdb2-=1000;slt3+=100;cout<<"交易成功"<<endl;}}else if(ng==7){if(hdb2>=10000){hdb2-=10000;slt3+=1000;cout<<"交易成功"<<endl;}}else if(ng==8){if(hdb2>=100000){hdb2-=100000;slt3+=10000;cout<<"交易成功"<<endl;}}else if(ng==5){if(hj2>=1000){hj2-=1000;hdb2+=10;cout<<"交易成功"<<endl;}}else if(ng==6){if(hj2>=10000){hj2-=10000;hdb2+=100;cout<<"交易成功"<<endl;}}else break;Sleep(1000);					}}if(which==2){while(1){system("cls");cout<<"实灵铁:"<<slt3<<endl;cout<<"吞噬等级:"<<tsdj<<endl;cout<<"----------------------"<<endl;cout<<"按a吞噬"<<endl;cout<<"按b升级"<<endl;cout<<"按c详情"<<endl;cout<<"按d退出"<<endl;	char gm;cin>>gm;system("cls");if(gm=='a'){cout<<"吞噬几个?"<<endl;int ds;cin>>ds;system("cls");if(tsdj==0){if(slt3>=ds){ndgj=ndgj+ds*5;slt3=slt3-ds;cout<<"攻击增加"<<ds*5<<endl;}} if(tsdj==1){if(slt3>=ds){ndgj=ndgj+ds*10;slt3=slt3-ds;cout<<"攻击增加"<<ds*10<<endl;}} if(tsdj==2){if(slt3>=ds){ndgj=ndgj+ds*15;slt3=slt3-ds;ndfy=ndfy+ds*20;cout<<"攻击增加"<<ds*15<<endl;cout<<"防御增加"<<ds*20<<endl;}} if(tsdj==3){if(slt3>=ds){ndgj=ndgj+ds*20;slt3=slt3-ds;ndfy=ndfy+ds*30;cout<<"攻击增加"<<ds*20<<endl;cout<<"防御增加"<<ds*30<<endl;}} if(tsdj==4){if(slt3>=ds){ndgj=ndgj+ds*30;slt3=slt3-ds;ndfy=ndfy+ds*40;cout<<"攻击增加"<<ds*30<<endl;cout<<"防御增加"<<ds*40<<endl;}}  if(tsdj==5){if(slt3>=ds){ndgj=ndgj+ds*40;slt3=slt3-ds;ndfy=ndfy+ds*50;cout<<"攻击增加"<<ds*40<<endl;cout<<"防御增加"<<ds*50<<endl;}}  if(tsdj==6) {if(slt3>=ds){ndgj=ndgj+ds*60;slt3=slt3-ds;ndfy=ndfy+ds*70;cout<<"攻击增加"<<ds*60<<endl;cout<<"防御增加"<<ds*70<<endl;}} 	if(tsdj==7){if(slt3>=ds){ndgj=ndgj+ds*70;slt3=slt3-ds;ndfy=ndfy+ds*80;cout<<"攻击增加"<<ds*70<<endl;cout<<"防御增加"<<ds*80<<endl;}}  	if(tsdj==8){if(slt3>=ds){ndgj=ndgj+ds*90;slt3=slt3-ds;ndfy=ndfy+ds*100;cout<<"攻击增加"<<ds*90<<endl;cout<<"防御增加"<<ds*100<<endl;}}  	if(tsdj==9){if(slt3>=ds){ndgj=ndgj+ds*110;slt3=slt3-ds;ndfy=ndfy+ds*120;cout<<"攻击增加"<<ds*110<<endl;cout<<"防御增加"<<ds*120<<endl;}} 	if(tsdj==10) {if(slt3>=ds){ndgj=ndgj+ds*150;slt3=slt3-ds;ndfy=ndfy+ds*150;cout<<"攻击增加"<<ds*150<<endl;cout<<"防御增加"<<ds*150<<endl;}}if(tsdj==11) {if(slt3>=ds){ndgj=ndgj+ds*160;slt3=slt3-ds;ndfy=ndfy+ds*160;cout<<"攻击增加"<<ds*160<<endl;cout<<"防御增加"<<ds*160<<endl;}}if(tsdj==12){if(slt3>=ds){ndgj=ndgj+ds*170;slt3=slt3-ds;ndfy=ndfy+ds*170;cout<<"攻击增加"<<ds*170<<endl;cout<<"防御增加"<<ds*170<<endl;}} if(tsdj==13){if(slt3>=ds){ndgj=ndgj+ds*180;slt3=slt3-ds;ndfy=ndfy+ds*180;cout<<"攻击增加"<<ds*180<<endl;cout<<"防御增加"<<ds*180<<endl;}}}else if(gm=='b'){cout<<"等级:"<<tsdj<<endl; if(tsdj==0) cout<<"100魂晶";if(tsdj==1) cout<<"600魂晶";if(tsdj==2) cout<<"800魂晶";if(tsdj==3) cout<<"900魂晶+300玄铁";if(tsdj==4) cout<<"1200魂晶+200实灵铁+100混沌币";if(tsdj==5) cout<<"1300魂晶+300实灵铁+200混沌币";if(tsdj==6) cout<<"1400魂晶+400实灵铁+300混沌币";	if(tsdj==7) cout<<"1500魂晶+500实灵铁+400混沌币";	if(tsdj==8) cout<<"1600魂晶+600实灵铁+500混沌币";	if(tsdj==9) cout<<"1700魂晶+700实灵铁+600混沌币";	if(tsdj==10) cout<<"1800魂晶+800实灵铁+700混沌币";if(tsdj==11) cout<<"1900魂晶+900实灵铁+800混沌币";if(tsdj==12) cout<<"2000魂晶+1000实灵铁+900混沌币";if(tsdj==13) cout<<"已是满级"; cout<<" 升级"<<endl;cout<<"--------------------------------"<<endl;cout<<"按a升级"<<endl;char sbs;cin>>sbs;system("cls");if(sbs=='a'){if(tsdj==0) {if(hj2>=100){hj2-=100;tsdj++;cout<<"升级成功"<<endl;} }if(tsdj==1){if(hj2>=600){hj2-=600;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==2){if(hj2>=800){hj2-=800;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==3){if(hj2>=900&&xt3>=300){hj2-=900;xt3-=300;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==4) {if(hj2>=1200&&slt3>=200&&hdb2>=100){hj2-=1200;slt3-=200;hdb2-=100;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==5){if(hj2>=1300&&slt3>=300&&hdb2>=200){hj2-=1300;slt3-=300;hdb2-=200;tsdj++;cout<<"升级成功"<<endl;} }  if(tsdj==6){if(hj2>=1400&&slt3>=400&&hdb2>=300){hj2-=1400;slt3-=400;hdb2-=300;tsdj++;cout<<"升级成功"<<endl;} }  	if(tsdj==7) {if(hj2>=1500&&slt3>=500&&hdb2>=400){hj2-=1500;slt3-=500;hdb2-=400;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==8) {if(hj2>=1600&&slt3>=600&&hdb2>=500){hj2-=1600;slt3-=600;hdb2-=500;tsdj++;cout<<"升级成功"<<endl;} } 	if(tsdj==9) {if(hj2>=1700&&slt3>=700&&hdb2>=600){hj2-=1700;slt3-=700;hdb2-=600;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==10){if(hj2>=1800&&slt3>=800&&hdb2>=700){hj2-=1800;slt3-=800;hdb2-=700;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==11){if(hj2>=1900&&slt3>=900&&hdb2>=800){hj2-=1900;slt3-=900;hdb2-=800;tsdj++;cout<<"升级成功"<<endl;} } if(tsdj==12) {if(hj2>=2000&&slt3>=1000&&hdb2>=900){hj2-=2000;slt3-=1000;hdb2-=900;tsdj++;cout<<"升级成功"<<endl;} }if(tsdj==13) cout<<"已是满级"; } }		else if(gm=='c'){if(tsdj==0) cout<<"一个实灵铁可增加攻击5"<<endl;if(tsdj==1) cout<<"一个实灵铁可增加攻击10"<<endl;if(tsdj==2) cout<<"一个实灵铁可增加攻击15,防御20"<<endl;if(tsdj==3) cout<<"一个实灵铁可增加攻击20,防御30"<<endl;if(tsdj==4) cout<<"一个实灵铁可增加攻击30,防御40"<<endl;if(tsdj==5) cout<<"一个实灵铁可增加攻击40,防御50"<<endl;if(tsdj==6) cout<<"一个实灵铁可增加攻击60,防御70"<<endl;	if(tsdj==7) cout<<"一个实灵铁可增加攻击70,防御80"<<endl;	if(tsdj==8) cout<<"一个实灵铁可增加攻击90,防御100"<<endl;	if(tsdj==9) cout<<"一个实灵铁可增加攻击110,防御120"<<endl;	if(tsdj==10) cout<<"一个实灵铁可增加攻击150,防御150"<<endl;if(tsdj==11) cout<<"一个实灵铁可增加攻击160,防御160"<<endl;if(tsdj==12) cout<<"一个实灵铁可增加攻击170,防御170"<<endl;if(tsdj==13) cout<<"一个实灵铁可增加攻击180,防御180"<<endl;system("pause");	}    	else if(gm=='d'){break;}Sleep(1000);}}spacetrader();if(which==1){cout<<"传送中……"<<endl;Sleep(1000);wd3=1;} }

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